Elite Conquistador unit icon - Age of Empires 2

Elite Conquistador

Cavalry
Food70
Gold60
Hit Points70
Attack19
Melee Armor2
Pierce Armor2
Train Time24s
Speed1.3

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

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Evolution

Food 900 Gold 600

The coach's briefing

You now have 70 HP, 19 attack, and 2/2 armor. That's devastating firepower with excellent survivability. The upgrade costs 900F/600G - expensive but worth it. With Bloodlines you reach 90 HP, making you incredibly tanky for a ranged unit. 19 attack melts everything except high-armor units.

STRONG AGAINST

You win these trades cost-effectively.

?
Infantry
Archers
Archers
?
Siege
Light Cavalry
Light Cavalry

WEAK AGAINST

Avoid these fights or bring support.

Elite Skirmisher
Elite Skirmisher
Heavy Camel Rider
Heavy Camel Rider
Halberdier
Halberdier
Elite Eagle Warrior
Elite Eagle Warrior
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Strategic Analysis

Tactical Identity

The Elite Conquistador becomes a **tanky ranged cavalry powerhouse** with damage rivaling Hand Cannoneers on a fast platform.

Tactical Playbook

19 Attack

Massive damage. Most units die in 3-4 hits.

Tanky Cavalry

70 HP with 2/2 armor. Very hard to kill with ranged attacks.

Bloodlines Synergy

With Bloodlines you reach 90 HP - tankier than Knights.

Critical Point

**Still Gunpowder unit accuracy**. Misses at max range can waste damage. Close the gap when possible.

Understanding The Stats

The Elite upgrade significantly improves all combat stats, creating a versatile and deadly ranged cavalry.

Higher Attack

19 Damage

+3 over base. Kills faster than ever.

More HP

70 HP

+15 HP. With Bloodlines = 90 HP.

Better Armor

2/2

+1 pierce armor. Takes less from everything.

Same Mobility

1.3 tiles/s

Still fast cavalry. Hit-and-run unchanged.

Coach's Tip

90 HP with Bloodlines is absurd. Knights have 120 HP with Bloodlines but no range. You deal 19 damage from 6 tiles away.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Ram+6

Armor Classes

Cavalry

Takes heavy bonus damage from Pikemen/Halberdiers and Camels.

Cavalry Archer

Vulnerable to units with bonus damage vs this class.

Gunpowder Unit

Vulnerable to Condottieros.

Unique Unit

Vulnerable to units with bonus damage vs this class.

Civilizations

Espagnols

* 1 civilizations have access to this unit.

AoE Coach analysis

Context & meta

Elite Conquistador is the Spanish mounted gunner, combining a horse with a ranged attack. It costs 70 food and 60 gold, trains in 24 seconds, and has 70 HP, 19 attack, 2 melee armor and 2 pierce armor. Its range is 6, speed 1.3, and line of sight 9. This is a mobile damage unit, not a unit that wants to absorb every charge. It works best when the player uses its speed and sight to choose targets, keeps a screen between it and melee, and preserves the expensive gold stream that keeps the firing line alive.

History & balance

The Conquistador turns the image of a mounted firearm into a unit that can threaten from an unexpected angle. Its Spanish identity is less about standing in a line than about making the opponent respect roads, hills, and exposed workers. The Elite upgrade keeps that story readable: more presence in the decisive moment, but still a ranged unit whose safety depends on distance. Its historical flavor suggests exploration and shock; its game lesson is to turn mobility into information before turning it into damage.

In pro play

Use Elite Conquistadors as a moving firing line. The 6 range and 9 line of sight let you scout an approach, focus a valuable unit, and retreat before the enemy screen arrives; the 1.3 speed keeps the army from being pinned by one bad angle. Queue them from protected Castles, add a front screen, and avoid splitting the group into isolated raiders when the opponent has a direct counter. Their 24-second train time supports pressure, but 70 food and 60 gold make every dive a real economic choice. Keep an exit behind the group.

How to counter it

The classic mistake is making a pure ranged line and letting Elite Conquistadors reach it from several angles, or trusting ordinary cavalry to ignore the gunfire. The official help gives the categories: Spearman-line, Skirmishers, and Monks as weaknesses. In practice, Pikemen have a real bonus against Cavalry, Elite Skirmishers have real bonuses against Cavalry Archers and Archers, and Monks can convert the expensive mounted targets. Use a screen, focus the front Conquistador, and deny the retreat route. Facing Elite Conquistadors without knowing what to produce or when? AoE Coach reads your matchup and gives you the composition + timing.