Elite Conquistador
CavalryBase values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.
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Conquistador
CastleElite Conquistador
ImperialThe coach's briefing
You now have 70 HP, 19 attack, and 2/2 armor. That's devastating firepower with excellent survivability. The upgrade costs 900F/600G - expensive but worth it. With Bloodlines you reach 90 HP, making you incredibly tanky for a ranged unit. 19 attack melts everything except high-armor units.
STRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Just lost against this unit?
Your coach names the counters during the match — not once the game is over.
Strategic Analysis
Tactical Identity
The Elite Conquistador becomes a **tanky ranged cavalry powerhouse** with damage rivaling Hand Cannoneers on a fast platform.
Tactical Playbook
19 Attack
Massive damage. Most units die in 3-4 hits.
Tanky Cavalry
70 HP with 2/2 armor. Very hard to kill with ranged attacks.
Bloodlines Synergy
With Bloodlines you reach 90 HP - tankier than Knights.
Critical Point
**Still Gunpowder unit accuracy**. Misses at max range can waste damage. Close the gap when possible.
Understanding The Stats
The Elite upgrade significantly improves all combat stats, creating a versatile and deadly ranged cavalry.
Higher Attack
+3 over base. Kills faster than ever.
More HP
+15 HP. With Bloodlines = 90 HP.
Better Armor
+1 pierce armor. Takes less from everything.
Same Mobility
Still fast cavalry. Hit-and-run unchanged.
Coach's Tip
90 HP with Bloodlines is absurd. Knights have 120 HP with Bloodlines but no range. You deal 19 damage from 6 tiles away.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Ram | +6 |
Armor Classes
Cavalry
Takes heavy bonus damage from Pikemen/Halberdiers and Camels.
Cavalry Archer
Vulnerable to units with bonus damage vs this class.
Gunpowder Unit
Vulnerable to Condottieros.
Unique Unit
Vulnerable to units with bonus damage vs this class.
Key Upgrades
Feudal Age
Castle Age
Civilizations
* 1 civilizations have access to this unit.
AoE Coach analysis
Context & meta
Elite Conquistador is the Spanish mounted gunner, combining a horse with a ranged attack. It costs 70 food and 60 gold, trains in 24 seconds, and has 70 HP, 19 attack, 2 melee armor and 2 pierce armor. Its range is 6, speed 1.3, and line of sight 9. This is a mobile damage unit, not a unit that wants to absorb every charge. It works best when the player uses its speed and sight to choose targets, keeps a screen between it and melee, and preserves the expensive gold stream that keeps the firing line alive.
History & balance
The Conquistador turns the image of a mounted firearm into a unit that can threaten from an unexpected angle. Its Spanish identity is less about standing in a line than about making the opponent respect roads, hills, and exposed workers. The Elite upgrade keeps that story readable: more presence in the decisive moment, but still a ranged unit whose safety depends on distance. Its historical flavor suggests exploration and shock; its game lesson is to turn mobility into information before turning it into damage.
In pro play
Use Elite Conquistadors as a moving firing line. The 6 range and 9 line of sight let you scout an approach, focus a valuable unit, and retreat before the enemy screen arrives; the 1.3 speed keeps the army from being pinned by one bad angle. Queue them from protected Castles, add a front screen, and avoid splitting the group into isolated raiders when the opponent has a direct counter. Their 24-second train time supports pressure, but 70 food and 60 gold make every dive a real economic choice. Keep an exit behind the group.
How to counter it
The classic mistake is making a pure ranged line and letting Elite Conquistadors reach it from several angles, or trusting ordinary cavalry to ignore the gunfire. The official help gives the categories: Spearman-line, Skirmishers, and Monks as weaknesses. In practice, Pikemen have a real bonus against Cavalry, Elite Skirmishers have real bonuses against Cavalry Archers and Archers, and Monks can convert the expensive mounted targets. Use a screen, focus the front Conquistador, and deny the retreat route. Facing Elite Conquistadors without knowing what to produce or when? AoE Coach reads your matchup and gives you the composition + timing.