Elite Cataphract — Age of Empires II

Elite Cataphract

Cavalry
Food70
Gold75
Hit Points150
Attack12
Melee Armor2
Pierce Armor1
Train Time20s
Speed1.35

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

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Evolution

Cataphract

Castle Age

Elite Cataphract

Imperial Age
Food 1200 Gold 800

The coach's briefing

The Elite Cataphract has 150 HP, 12 attack and +18 bonus damage against infantry after Update 185872. Logistica grants trample damage without adding another anti-infantry bonus. Protect this expensive cavalry from ranged fire and Camels; Skirmishers can cover its archer weakness.

STRONG AGAINST

You win these trades cost-effectively.

?
All infantry
Halberdier
Halberdier
Champion
Champion
Eagle Warrior
Eagle Warrior
Huskarl
Huskarl
Teutonic Knight
Teutonic Knight

WEAK AGAINST

Avoid these fights or bring support.

Heavy Camel Rider
Heavy Camel Rider
Arbalester
Arbalester
Cavalry Archer
Cavalry Archer
Paladin
Paladin
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Strategic Analysis

Tactical Identity

The Elite Cataphract with Logistica is an **infantry annihilator**. The trample damage turns every attack into splash damage, devastating infantry blobs.

Tactical Playbook

Logistica Splash

With Logistica, melee attacks also damage nearby enemies. This rewards engagements against grouped infantry.

150 HP Tank

+40 HP over base means you survive much longer. Combined with anti-pike armor, you're incredibly durable.

Mixed Army Core

Pair with Skirmishers to cover your archer weakness. The combo has no hard counter.

Critical Point

**Heavy Camel Riders still hurt**. Their +18 bonus ignores your anti-pike armor. Avoid Camel civilizations or bring Halberdiers of your own.

Understanding The Stats

The Elite upgrade makes the Cataphract a true powerhouse with massive HP and enhanced infantry-killing potential.

Massive HP

150 HP

+40 over base. You can trade into almost anything and come out ahead.

Higher Attack

12 Attack

+3 base attack. The +18 anti-infantry bonus brings the total to 30 before target armor.

Logistica Synergy

Trample

Logistica adds area damage to nearby enemies, not a separate +6 anti-infantry bonus.

Same Anti-Pike

+12 Armor vs Pike

Still takes only +10 from Halberdiers instead of +32. Pike lines ineffective.

Coach's Tip

150 HP is Paladin-level durability. 12 attack + 12 bonus = 24 vs infantry. You kill Champions in 3 hits, they need 12 hits on you.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Infantry+18

Armor Classes

Cavalry

Takes heavy bonus damage from Pikemen/Halberdiers and Camels.

Unique Unit

Vulnerable to units with bonus damage vs this class.

Civilizations

Byzantines

* 1 civilizations have access to this unit.

AoE Coach analysis

Context & meta

Elite Cataphract is the Byzantine elite cavalry unit, made to drive through infantry lines. It costs 70 food and 75 gold, trains in 20 seconds, and has 150 HP, 12 attack, 2 melee armor and 1 pierce armor. Its speed is 1.35 and its line of sight is 5. The cost is heavy in gold, but the unit brings a large health pool and a clear target preference. It is a front-line cavalry piece that wants room to charge, a route through the enemy screen, and enough support to prevent archers from firing without pressure.

History & balance

The Cataphract represents the image of armored cavalry used to break infantry formations. Its elite form makes that image especially readable: large health, solid contact damage, and a role that becomes strongest when the army can keep moving through the target. Yet the game keeps the old strategic warning intact. Armor and mass do not erase distance. A cavalry line that cannot reach the archers is spending its gold on a threat the opponent can simply walk away from. The approach decides the result.

In pro play

Send Elite Cataphracts through the unit type they are meant to punish, then keep them moving toward the next valuable contact. The 1.35 speed is enough to create pressure, but the 20-second train time and 75-gold price punish fights where the cavalry is surrounded before support arrives. Use a screen to protect the approach, focus one infantry group, and pull damaged units out instead of allowing every enemy archer to shoot the same target. Reserve the expensive gold stream for a plan that keeps producing after the first charge.

How to counter it

The classic mistake is meeting Elite Cataphracts with infantry because their large HP pool makes the screen look solid. The official help gives the categories: Infantry as a strength, and Archery as a weakness. In practice, Elite Mamelukes carry a real bonus against Cavalry, while ranged units exploit the Cataphract's lack of range by firing as it approaches and retreating through space. Keep the army spread enough to avoid a single contact wiping the line, and use terrain to deny the charge route. Facing Elite Cataphracts without knowing what to produce or when? AoE Coach reads your matchup and gives you the composition + timing.