Cataphract — Age of Empires II

Cataphract

Cavalry
Food70
Gold75
Hit Points110
Attack9
Melee Armor2
Pierce Armor1
Train Time20s
Speed1.35

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

The AoE Coach mascot: a medieval helm wearing a headset

Go into your next game with a plan

A plan for the two civilizations you choose.

Try it free

Evolution

Cataphract

Castle Age

Elite Cataphract

Imperial Age
Food 1200 Gold 800

The coach's briefing

The Cataphract is Byzantine cavalry specialized against infantry. Its +13 anti-infantry bonus and special resistance to anti-cavalry bonus damage let it fight many spear-line units, but ranged fire and Camels remain threats. Logistica grants trample damage once researched.

STRONG AGAINST

You win these trades cost-effectively.

?
Infantry
Halberdier
Halberdier
Pikeman
Pikeman
Eagle Warrior
Eagle Warrior
Huskarl
Huskarl

WEAK AGAINST

Avoid these fights or bring support.

Arbalester
Arbalester
Cavalry Archer
Cavalry Archer
Camel Rider
Camel Rider
Paladin
Paladin
The AoE Coach mascot: a medieval helm wearing a headset

Prepare your next matchup

Choose both civilizations for a game plan, key threats and an army composition.

Try the coach for free

Strategic Analysis

Tactical Identity

The Cataphract is **pike-resistant cavalry**. While other cavalry fear Halberdiers, you hunt them. This unique advantage makes you incredibly flexible in army compositions.

Tactical Playbook

Anti-Pike Cavalry

Your +12 vs anti-cavalry armor means Halberdiers deal 20 damage instead of 33. You win fights that other cavalry lose.

Infantry Slayer

+13 vs Infantry makes you devastating against Champions, Halberdiers, and Eagles alike. You're a melee infantry's nightmare.

Trample Damage

Research Logistica to add trample damage against nearby enemies; it is not innate.

Critical Point

**Archers remain dangerous**. With only 1 pierce armor, massed Crossbowmen or Cavalry Archers will tear through you. Bring Skirmishers or siege support.

Understanding The Stats

The Cataphract is a heavy cavalry with unique defensive properties against anti-cavalry units, trading some raw stats for versatility.

Anti-Pike Armor

+12 vs Anti-Cav

Special armor class negates most of Halberdier's +32 bonus. Revolutionary for cavalry.

Infantry Killer

+13 vs Infantry

Combined with 9 base attack, this gives 22 damage before target armor.

Good HP Pool

110 HP

Solid health pool for a Castle Age unique unit. Comparable to Knights.

Fast Speed

1.35 tiles/s

Same speed as Knights. Mobile enough for raids and engagements.

Coach's Tip

110 HP and 2 melee armor make you durable. But 1 pierce armor is low - avoid standing under archer fire. Close the gap quickly.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Infantry+13

Armor Classes

Cavalry

Takes heavy bonus damage from Pikemen/Halberdiers and Camels.

Unique Unit

Vulnerable to units with bonus damage vs this class.

Civilizations

Byzantines

* 1 civilizations have access to this unit.

AoE Coach analysis

Context & meta

The Cataphract is Byzantine heavy cavalry specialized against infantry. Update 185872 raises its anti-infantry bonus to +13, or +18 for the Elite version. It takes reduced anti-cavalry bonus damage, although Halberdiers and Camels still require attention. Logistica now grants trample damage to both Cataphracts and Varangian Guards; it no longer adds a separate +6 anti-infantry bonus. Choose the engagement and protect these expensive units from ranged fire.

History & balance

The Cataphract has long been considered one of the strongest unique units when fully teched, precisely because it counters the units that are supposed to counter cavalry. The Definitive Edition tuned its bonus-damage resistance and Logistica's effect to keep it powerful but gold-gated. Because Byzantines have no economic bonus, the Cataphract is a deliberate lategame power spike rather than an early threat. Its trample damage interaction with massed infantry has been a consistent design highlight, making the Cataphract the definitive anti-infantry cavalry unit in the game.

In pro play

Cataphracts are a lategame Byzantine win condition, especially against infantry-heavy and Eagle-Warrior civilizations. Pros invest in Logistica and full upgrades, then use the trample damage to delete enemy infantry masses that would beat ordinary Knights. The Cataphract's resistance to anti-cavalry bonus damage means opponents cannot rely on the usual Halberdier answer — they must find archers or Monks instead. Because Byzantines reach Imperial Age cheaply (-33%), they hit the Cataphract power spike efficiently. On closed maps especially, a Cataphract + siege composition is a strong, hard-to-counter endgame.

How to counter it

Do not counter Cataphracts with infantry or even standard anti-cavalry — their infantry bonus and bonus-damage resistance make Halberdiers and Camels far less effective than usual. The real answers are archers (Cataphracts still have cavalry-level pierce armor, so massed Arbalests and Hand Cannoneers work), Monks (conversion ignores all their resistances), and your own heavy cavalry in a straight HP trade. Siege and Mangonels help against masses. Above all, deny their gold: Cataphracts are gold-heavy, so raiding the Byzantine economy starves the unit before it reaches critical mass.