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Elite Huskarl

The upgraded Gothic infantry with 8 pierce armor. Nearly immune to all ranged attacks, the perfect counter to archer civilizations.

Tactical Briefing

The Elite Huskarl reaches 8 pierce armor - the highest of any land unit. Arbalesters deal exactly 0 damage to you (minimum 1). You gain +2 attack for 12 total, killing archers even faster. Combined with Goth infantry discount and Perfusion for faster training, you can flood the map with archer-immune infantry that deletes any archer composition.

Statistics

HP
70
Attack
12
Melee Armor
0
Pierce Armor
8
Speed
1.05

Cost

  • Food: 75
  • Gold: 35

Strong Against

Weak Against

Strategic Analysis

The Elite Huskarl is the **ultimate archer counter**. With 8 pierce armor, you're essentially immune to ranged damage. Archer civilizations have no answer.

  • Arrow Immunity: 8 PA means even Longbowmen (7 attack) deal 0 damage to you. You walk through arrow storms untouched.
  • Perfusion Spam: With Perfusion (-50% train time), Elite Huskarls train in 6.5 seconds. Spam them endlessly from multiple Barracks.
  • Force Composition Switch: Your existence forces archer civs to switch to melee. But Goths counter infantry with champions. Win-win.

Warning: **Hand Cannoneers pierce your armor**. Their 17 attack minus 8 PA = 9 damage. They're your only archer counter. Prioritize killing them.

Attack Bonuses

  • +6 vs Archer
  • +2 vs Eagle Warrior
  • +2 vs Building

Available Civilizations

Goths