Elite Huskarl
The upgraded Gothic infantry with 8 pierce armor. Nearly immune to all ranged attacks, the perfect counter to archer civilizations.
Tactical Briefing
The Elite Huskarl reaches 8 pierce armor - the highest of any land unit. Arbalesters deal exactly 0 damage to you (minimum 1). You gain +2 attack for 12 total, killing archers even faster. Combined with Goth infantry discount and Perfusion for faster training, you can flood the map with archer-immune infantry that deletes any archer composition.
Statistics
- HP
- 70
- Attack
- 12
- Melee Armor
- 0
- Pierce Armor
- 8
- Speed
- 1.05
Cost
- Food: 75
- Gold: 35
Strong Against
Weak Against
Strategic Analysis
The Elite Huskarl is the **ultimate archer counter**. With 8 pierce armor, you're essentially immune to ranged damage. Archer civilizations have no answer.
- Arrow Immunity: 8 PA means even Longbowmen (7 attack) deal 0 damage to you. You walk through arrow storms untouched.
- Perfusion Spam: With Perfusion (-50% train time), Elite Huskarls train in 6.5 seconds. Spam them endlessly from multiple Barracks.
- Force Composition Switch: Your existence forces archer civs to switch to melee. But Goths counter infantry with champions. Win-win.
Warning: **Hand Cannoneers pierce your armor**. Their 17 attack minus 8 PA = 9 damage. They're your only archer counter. Prioritize killing them.
Attack Bonuses
- +6 vs Archer
- +2 vs Eagle Warrior
- +2 vs Building