Elite Huskarl unit icon - Age of Empires 2

Elite Huskarl

Infantry
Food75
Gold35
Hit Points70
Attack12
Melee Armor0
Pierce Armor8
Train Time13s
Speed1.05

Evolution

Food 1200 Gold 550

STRONG AGAINST

You win these trades cost-effectively.

?
All archers
Cavalry Archer
Cavalry Archer
Skirmisher
Skirmisher
Longbowman
Longbowman
Chu Ko Nu
Chu Ko Nu

WEAK AGAINST

Avoid these fights or bring support.

Champion
Champion
Paladin
Paladin
Cataphract
Cataphract
Hand Cannoneer
Hand Cannoneer
Teutonic Knight
Teutonic Knight

Strategic Analysis

Tactical Identity

The Elite Huskarl is the **ultimate archer counter**. With 8 pierce armor, you're essentially immune to ranged damage. Archer civilizations have no answer.

Tactical Playbook

Arrow Immunity

8 PA means even Longbowmen (7 attack) deal 0 damage to you. You walk through arrow storms untouched.

Perfusion Spam

With Perfusion (-50% train time), Elite Huskarls train in 6.5 seconds. Spam them endlessly from multiple Barracks.

Force Composition Switch

Your existence forces archer civs to switch to melee. But Goths counter infantry with champions. Win-win.

Critical Point

**Hand Cannoneers pierce your armor**. Their 17 attack minus 8 PA = 9 damage. They're your only archer counter. Prioritize killing them.

Understanding The Stats

The Elite upgrade makes an already specialized unit even more extreme. 8 pierce armor is game-breaking against archer compositions.

Maximum Pierce Armor

8 PA

Highest in the game for land units. Most archers deal minimum 1 damage to you.

Higher Attack

12 Attack

+2 over base. Combined with +6 vs Archers = 18 damage per hit to archers.

More HP

70 HP

+10 HP. Helps survive melee encounters slightly better.

Same Speed

1.05 tiles/s

Still faster than standard infantry. Chase down retreating archers.

Coach's Tip

12 attack + 6 bonus = 18 damage to archers. Arbalesters have 40 HP. You kill them in 3 hits. With your speed advantage, they can't escape.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Archer+6
Eagle Warrior+2
Building+2

Armor Classes

Infantry

Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.

Unique Unit

Vulnerable to units with bonus damage vs this class.