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Huskarl

The Gothic unique infantry with incredible pierce armor. The ultimate anti-archer unit that shrugs off arrows and tears through ranged units.

Tactical Briefing

The Huskarl has 6 pierce armor - more than any other infantry. Arrows bounce off you. Your job is simple: charge archer lines and destroy them. With 10 attack and +6 bonus vs archers, you delete Crossbowmen in 2 hits. You're also fast for infantry at 1.05 speed. However, you have 0 melee armor - Champions and other melee units destroy you. Never fight infantry.

Statistics

HP
60
Attack
10
Melee Armor
0
Pierce Armor
6
Speed
1.05

Cost

  • Food: 75
  • Gold: 35

Strong Against

Weak Against

Strategic Analysis

The Huskarl is the **archer eraser**. With 6 pierce armor and +6 bonus vs archers, you counter every ranged unit in the game except Hand Cannoneers.

  • Archer Hunting: With +6 vs Archers, you deal 16 damage per hit to Crossbowmen (10 base + 6 bonus). They have 35 HP. Two hits.
  • Barracks Production: Goths can produce Huskarls from Barracks with Anarchy tech. This allows mass production from 5-10 Barracks.
  • Building Raider: +2 vs Buildings makes you decent at taking down production buildings and houses during raids.

Warning: **0 melee armor is fatal**. Champions, Knights, and any melee unit will destroy you. Always fight archers, never melee.

Attack Bonuses

  • +6 vs Archer
  • +2 vs Eagle Warrior
  • +2 vs Building

Available Civilizations

Goths