Huskarl
The Gothic unique infantry with incredible pierce armor. The ultimate anti-archer unit that shrugs off arrows and tears through ranged units.
Tactical Briefing
The Huskarl has 6 pierce armor - more than any other infantry. Arrows bounce off you. Your job is simple: charge archer lines and destroy them. With 10 attack and +6 bonus vs archers, you delete Crossbowmen in 2 hits. You're also fast for infantry at 1.05 speed. However, you have 0 melee armor - Champions and other melee units destroy you. Never fight infantry.
Statistics
- HP
- 60
- Attack
- 10
- Melee Armor
- 0
- Pierce Armor
- 6
- Speed
- 1.05
Cost
- Food: 75
- Gold: 35
Strong Against
Weak Against
Strategic Analysis
The Huskarl is the **archer eraser**. With 6 pierce armor and +6 bonus vs archers, you counter every ranged unit in the game except Hand Cannoneers.
- Archer Hunting: With +6 vs Archers, you deal 16 damage per hit to Crossbowmen (10 base + 6 bonus). They have 35 HP. Two hits.
- Barracks Production: Goths can produce Huskarls from Barracks with Anarchy tech. This allows mass production from 5-10 Barracks.
- Building Raider: +2 vs Buildings makes you decent at taking down production buildings and houses during raids.
Warning: **0 melee armor is fatal**. Champions, Knights, and any melee unit will destroy you. Always fight archers, never melee.
Attack Bonuses
- +6 vs Archer
- +2 vs Eagle Warrior
- +2 vs Building