Elite Jaguar Warrior
InfantryBase values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.
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Jaguar Warrior
CastleElite Jaguar Warrior
ImperialThe coach's briefing
You now have 19 attack with +6 bonus vs infantry - that's 25 damage per hit to enemy infantry! Champions die in 3 hits guaranteed. With 75 HP and 2/2 armor, you're also tankier. The upgrade costs only 1000F/500G - cheap for the power increase. Against infantry, you're unstoppable. Against cavalry, you're still vulnerable.
STRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
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Your coach names the counters during the match — not once the game is over.
Strategic Analysis
Tactical Identity
The Elite Jaguar Warrior becomes an **absolute infantry destroyer** with damage that borders on overkill.
Tactical Playbook
Overkill Damage
25 damage per hit to infantry. Even Elite Teutonic Knights die in 4 hits.
Better Armor
2/2 armor means you trade better vs everything. More versatile now.
Cheap Upgrade
Only 1000F/500G. Upgrade early if facing infantry civs.
Critical Point
**Still infantry countered by cavalry**. Paladins and Knights will still demolish you. Don't forget to support with pikes.
Understanding The Stats
The Elite upgrade pushes anti-infantry damage to absurd levels while improving overall combat stats.
Massive Bonus
Combined with 19 attack = 25 damage to infantry.
High Attack
+4 over base. Dangerous even vs non-infantry.
Solid Armor
Takes 1 less damage from both melee and ranged.
More HP
+10 HP. Survives longer in all fights.
Coach's Tip
19 attack means you deal 17 damage even to Paladins (19-2 armor). You're not completely helpless vs cavalry anymore.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Infantry | +6 |
| Standard Building | +2 |
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.
Unique Unit
Vulnerable to units with bonus damage vs this class.
Key Upgrades
Feudal Age
Castle Age
Civilizations
* 1 civilizations have access to this unit.
AoE Coach analysis
Context & meta
Elite Jaguar Warrior is the Aztec elite infantry unit for direct melee pressure. It costs 60 food and 30 gold, trains in 12 seconds, and has 75 HP, 19 attack, 2 melee armor and 2 pierce armor. Its speed is 1.0 and its line of sight is 5. The unit is a specialist against infantry rather than a universal answer: it wants to reach a ground fight, use its attack where armor cannot erase the advantage, and avoid being exposed to mobile cavalry or sustained ranged fire. Its high attack gives the front line a clear job.
History & balance
The Jaguar Warrior is presented as an elite fighter whose identity is tied to the Aztecs and to the prestige of the unique unit. In the game, that identity becomes a lesson about specialization. A unit can look formidable in its preferred matchup and still need a screen, a route, and the right target. The Jaguar does not ask the player to imitate a generic swordsman mass; it asks for a deliberate infantry fight where its attack and speed can be converted into control of the ground. Target choice keeps the unit honest.
In pro play
Use Elite Jaguar Warriors where the enemy must stand and fight. Rally them in a compact block, let a cheaper front line or terrain absorb the first contact, then focus the infantry target rather than splitting damage across the map. The 12-second train time supports steady production, but 60 food and 30 gold still make idle production and bad engagements costly. Keep cavalry and archers from deciding the fight for the opponent: walls, allied units, or a second composition should shorten the routes that bypass the Jaguar block.
How to counter it
The classic mistake is answering Elite Jaguar Warriors with ordinary infantry and expecting the attack race to be even. The official help gives the categories: Infantry as a strength, and Cavalry and Archery as weaknesses. In practice, Elite Cataphracts carry a real bonus against Infantry, while Hand Cannoneers also have a real Infantry bonus; use their damage from the correct range or let cavalry reach the Jaguars from the side. Keep the ranged line protected from a counter-charge and do not feed units into the front one by one. Struggling against Elite Jaguar Warriors without knowing what to produce or when? AoE Coach reads your matchup and gives you the composition + timing.