Elite Keshik unit icon - Age of Empires 2

Elite Keshik

Cavalry
Food60
Gold40
Hit Points145
Attack11
Melee Armor1
Pierce Armor3
Train Time15s
Speed1.4

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

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Evolution

Keshik

Castle
Food 700 Gold 600

The coach's briefing

You now have 145 HP, 11 attack, and 1/3 armor. That's absurd tankiness - especially vs archers where your 3 pierce armor means Arbalesters deal only 3 damage per shot. You train faster at 15 seconds too. The upgrade costs 700F/600G. You're now a gold-generating tank that outlasts almost any enemy.

STRONG AGAINST

You win these trades cost-effectively.

Arbalester
Arbalester
?
Siege
Monks
Monks
Light Cavalry
Light Cavalry

WEAK AGAINST

Avoid these fights or bring support.

Halberdier
Halberdier
Heavy Camel Rider
Heavy Camel Rider
Paladin
Paladin
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Strategic Analysis

Tactical Identity

The Elite Keshik becomes an **incredibly tanky gold-generating cavalry** that excels in attrition warfare.

Tactical Playbook

145 HP Tank

More HP than any unique cavalry. Survives extended fights easily.

3 Pierce Armor

Arbalesters deal only 3 damage. Nearly immune to archer fire.

Faster Production

15 seconds vs 17. Replace losses faster.

Critical Point

**Still lower attack**. 11 damage is below Knights. You win through tankiness, not burst.

Understanding The Stats

The Elite upgrade creates one of the tankiest cavalry units in the game with maintained gold generation.

Massive HP

145 HP

+25 HP over base. One of the highest for cavalry.

Better Attack

11 Damage

+2 over base. Still modest but improved.

High Pierce Armor

1/3

+1 pierce. Arbalesters deal only 3 damage.

Faster Train

15 seconds

-2 seconds. Better reinforcement rate.

Coach's Tip

145 HP at 60F/40G is incredible value. Paladins have 160 HP but cost 60F/75G. Keshiks are much more cost-efficient.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
No damage bonus: this unit deals the same damage to every target.

Armor Classes

Cavalry

Takes heavy bonus damage from Pikemen/Halberdiers and Camels.

Unique Unit

Vulnerable to units with bonus damage vs this class.

Civilizations

Tatars

* 1 civilizations have access to this unit.

AoE Coach analysis

Context & meta

Elite Keshik is the upgraded Tatar unique heavy cavalry unit that generates gold while fighting other units. It costs 60 food and 40 gold, trains in 15 seconds, and has 145 HP, 11 attack, 1 melee armor and 3 pierce armor. Its speed is 1.4 and its line of sight is 5. The official help gives the categories: Archery Units as a strength, and the Spearman-line, Camel Riders and Monks as weaknesses. The Keshik is therefore a pressure investment with an economic return attached to contact. It becomes more valuable when it fights safely, not when it dies for one final hit.

History & balance

The Elite Keshik joins military pressure to resource flow in a way that changes the meaning of a good trade. A normal heavy cavalry unit asks whether its damage justifies its cost; the Keshik also asks how long it can stay in contact and generate gold. That creates a temptation to overstay, which the Spearman-line, Camel Riders and Monks are ready to punish. Its 145 HP and 1.4 speed encourage repeated raids, while the 15-second train time lets Tatars rebuild the pressure. The unit tells a story about fighting for profit without confusing profit with safety.

In pro play

Use Elite Keshiks to take controlled contacts around the edge of an army or economy. Speed 1.4 lets them pick a target, and 145 HP gives enough time to earn gold before retreating; the 15-second train time supports a Castle queue that keeps the pressure visible. Do not dive into Monks or a prepared Spearman-line just because the unit can generate resources in combat. Pay 60 food and 40 gold for fights that preserve the cavalry, then rotate damaged Keshiks out so the next engagement starts with the mechanic still working. Tatar pressure is strongest when the retreat is part of the plan.

How to counter it

The classic mistake is chasing Elite Keshiks with a slow army and allowing them to farm gold from a series of safe contacts. The official help gives the categories: Archery Units as a strength, and the Spearman-line, Camel Riders and Monks as weaknesses. In practice, Halberdiers have a real bonus against Cavalry, Heavy Camel Riders have real bonuses against Cavalry and Camel, and Monks can convert the expensive targets. Protect the counter, deny the retreat route, and force the Keshiks to fight for no profit. Facing Elite Keshiks without knowing what to produce or when? AoE Coach reads your matchup and gives you the composition + timing.