Elite Kona unit icon - Age of Empires 2

Elite Kona

Cavalry
Food65
Gold40
Hit Points145
Attack11
Melee Armor0
Pierce Armor5
Train Time14s
Speed1.55

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

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Evolution

Kona

Castle

Elite Kona

Imperial
Food 800 Gold 800

The coach's briefing

Commander, the Elite Kona is the apex predator of the Mapuche cavalry. With 145 HP, 11 base attack, and 5 pierce armor, this warrior is significantly more durable than its Castle Age form. The scaling damage mechanic remains — up to +6 attack against near-death targets — meaning an Elite Kona can deal 17 damage per strike to wounded foes. Combined with the anti-gunpowder bonus, the Elite Kona dominates late-game engagements where enemies are already battle-worn.

STRONG AGAINST

You win these trades cost-effectively.

?
Wounded Units
Hand Cannoneer
Hand Cannoneer
Bombard Cannon
Bombard Cannon
?
Gunpowder Units

WEAK AGAINST

Avoid these fights or bring support.

Halberdier
Halberdier
Camel Rider
Camel Rider
Arbalester
Arbalester
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Strategic Analysis

Tactical Identity

The Elite Kona is the **ultimate battlefield scavenger**, turning prolonged fights into massacre. With improved stats across the board, it can survive longer to exploit its scaling damage mechanic to full effect.

Tactical Playbook

Imperial Death Squad

In Imperial Age fights, armies clash and units lose HP fast. Elite Konas thrive in this chaos — dive into ongoing battles to finish off weakened units.

Gunpowder Annihilation

The +5 gunpowder bonus with 11 base attack means 16 damage per hit on Hand Cannoneers. With 1.55 speed, they can't escape.

Raid Supremacy

5 pierce armor makes Elite Konas surprisingly durable against TC fire and archer harassment during raids. Hit villagers, absorb arrows, ride away.

Combo with Siege

Pair with Siege Rams or Trebuchets. The siege softens buildings and units; Elite Konas clean up the survivors at maximum bonus damage.

Critical Point

The 800F/800G upgrade cost is steep. Ensure you have a strong economy before upgrading. Even Elite Konas still fall to massed Halberdiers and Camels.

Understanding The Stats

The Elite Kona gains significant survivability with +20 HP and +2 pierce armor over the base version, while the attack increase from 9 to 11 amplifies the scaling damage mechanic.

Enhanced Scaling

Up to 17

11 base + up to 6 scaling = 17 damage against near-death targets. That's Champion-level damage on a fast cavalry unit.

Pierce Armor Boost

5 PA

From 3 to 5 pierce armor is a massive improvement. Each arrow deals 2 less damage, dramatically increasing survival against ranged units.

Durability

145 HP

145 HP is solid for a Castle-produced cavalry. Combined with 5 PA, Elite Konas can sustain raids under TC fire.

Upgrade Investment

800F/800G

One of the more expensive elite upgrades. Only worth it if you are committed to a Kona-based strategy.

Coach's Tip

With 11 base attack scaling up to 17, you hit harder than a Paladin against wounded targets. Always focus fire the lowest-HP enemy unit to maximize your unique mechanic.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Gunpowder Unit+5

Armor Classes

Cavalry

Takes heavy bonus damage from Pikemen/Halberdiers and Camels.

Unique Unit

Vulnerable to units with bonus damage vs this class.

Civilizations

Mapuche

* 1 civilizations have access to this unit.

AoE Coach analysis

Context & meta

Elite Kona is the upgraded Mapuche unique cavalry unit that deals increasing damage to injured targets. It costs 65 food and 40 gold, trains in 14 seconds, and has 145 HP, 11 attack, 0 melee armor and 5 pierce armor. Its speed is 1.55 and its line of sight is 6. The official help gives the categories: Infantry and Foot Archers as strengths, and the Spearman-line, Camel Riders and Monks as weaknesses. Kona is a finisher: it becomes more dangerous after the first wound, but it still needs a route through the counter classes that stop cavalry.

History & balance

The Elite Kona gives the Mapuche a cavalry unit whose damage curve follows the health bar. A fresh target is a problem to solve; a wounded target is an invitation to commit. That makes the order of fire and the order of contact matter more than usual. The unit also keeps the Mapuche theme of mobility and economic pressure, but its 0 melee armor prevents careless dives from becoming free wins. Its 14-second train time makes the mechanic easy to repeat. The Kona story is about finishing well: create the wound with one part of the army, then let the cavalry turn it into a collapse.

In pro play

Use Elite Konas after another unit has already damaged the target. Their 1.55 speed lets them reach a retreating army, while 145 HP and 5 pierce armor give the group time to convert the first wound into a kill. Focus one unit at a time, avoid spreading the bonus across fresh targets, and keep the cavalry moving around the edge of the fight. The 14-second train time supports repeated Castle pressure, but 65 food and 40 gold still punish a dive into Monks or a prepared Spearman-line. Mapuche mounted kills also generate gold, so safe finishes should become the next wave rather than a reason to overstay.

How to counter it

The classic mistake is allowing Elite Konas to reach already wounded units, then feeding the next target into the same accelerating damage cycle. The official help gives the categories: Infantry and Foot Archers as strengths, and the Spearman-line, Camel Riders and Monks as weaknesses. In practice, Halberdiers have a real bonus against Cavalry, Heavy Camel Riders have real bonuses against Cavalry and Camel, and Monks can convert the costly cavalry. Keep fresh units behind the screen, deny the retreat route, and reset damaged targets. Losing to Elite Konas without knowing what to produce or when? AoE Coach reads your matchup and gives you the composition + timing.