Elite Longboat
ShipBase values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.
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Longboat
CastleElite Longboat
ImperialThe coach's briefing
The Elite Longboat has 130 HP, 7 attack, 7 range, and 6 pierce armor. It's the best Galley-type ship in the game for ship combat. Vikings should always upgrade if the game goes late. Mass Elite Longboats with Shipwright and Dry Dock for unstoppable naval power.
STRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
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Strategic Analysis
Tactical Identity
The Elite Longboat is the **ultimate Galley-type warship**. It dominates all standard naval units.
Tactical Playbook
Maximum DPS
7 attack with multi-arrow, plus +1 against galley-type ships. Nothing in the Galley-line matches your damage output.
Range Advantage
7 range ties Galleon. You can trade favorably while maintaining distance.
Tank and DPS
130 HP with 6 pierce armor. You're both the tankiest and highest DPS Galley-type ship.
Critical Point
**Fast Fire Ships still dangerous**. Despite superior stats, Fast Fire Ships at 1.56 speed can close distance. Keep some distance or bring support.
Understanding The Stats
The Elite Longboat is the best ship for Galley-line combat in the entire game.
Best Stats
Tankier than Galleons. Survives longer in sustained fights.
Maximum Range
Ties Galleon for best Galley-line range.
Highest DPS
Multi-arrow combined with +9 vs ships = unmatched damage.
Fast Train
Still very fast production. Maintain numerical advantage.
Coach's Tip
130 HP and 6 pierce armor keep you sturdy, but the Galleon (155 HP) still out-tanks you. Combined with highest DPS, you win every naval fight.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Galley-type ship | +1 |
Armor Classes
Ship
Takes bonus from Heated Shot, Fire Ships, and Demolition Ships.
Galley-type ship
Vulnerable to units with bonus damage vs this class.
Key Upgrades
Castle Age
Civilizations
* 1 civilizations have access to this unit.
Other Units
AoE Coach analysis
Context & meta
Elite Longboat is the upgraded Viking warship that fires multiple arrows. It costs 100 wood and 50 gold, trains in 25 seconds, and has 130 HP, 7 attack, 1 melee armor and 6 pierce armor. Its range is 7, speed 1.46, and line of sight 9. The official help gives the categories: Fire Galleys, land units and buildings as strengths; it does not list a Weak vs category. The ship is a mobile ranged platform, so its value rises when it can keep a formation at distance and turns into a liability when an explosive or long-range naval answer reaches the group.
History & balance
The Elite Longboat turns the Viking warship into a fleet weapon whose projectiles multiply across the formation. The design is clearly offensive: it can pressure ships, land units and buildings, but it still needs the water to remain open enough for its range and speed to matter. The official help does not supply a named weakness, so the honest history is one of naval geometry rather than a forced counter list. A Longboat fleet wins by keeping the firing line coherent. Break that line with area damage or superior range, and the multiple arrows stop being a guarantee.
In pro play
Use Elite Longboats as a moving line, not as isolated raiders. Speed 1.46 and range 7 let the fleet choose where to fire, while the multiple arrows reward a target group that cannot spread quickly. The Viking warship discount helps sustain the 100-wood, 50-gold investment, but 130 HP still punishes a fleet that turns late. Keep a retreat route, focus the closest naval threat, and use shore pressure to make the opponent split attention between ships and buildings. Do not clump so tightly that one demolition blast decides the fight. The fleet should always have a next angle.
How to counter it
The classic mistake is assuming that Fire Galleys counter Elite Longboats. The official help gives the categories: Fire Galleys, land units and buildings as strengths, and no Weak vs category is listed. In practice, Heavy Demolition Ships can punish a tight Longboat group with an explosive approach, while Cannon Galleons can challenge the fleet from beyond its preferred firing distance; these are mechanical naval answers, not names from the official Weak vs text. Spread your ships, attack the formation, and deny the Viking firing lane. Facing Elite Longboats without knowing what to produce or when? AoE Coach reads your matchup and gives you the composition + timing.