Longboat unit icon - Age of Empires 2

Longboat

Ship
Wood100
Gold50
Hit Points125
Attack5
Melee Armor0
Pierce Armor3
Train Time25s
Speed1.46

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

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Evolution

Food 750 Gold 475

The coach's briefing

The Longboat is the Viking unique ship. It fires arrows very quickly and has bonus damage vs ships. Multiple arrows per volley means it shreds enemy ships faster than Galleys. Vikings dominate water with mass Longboats backed by their free Wheelbarrow/Hand Cart eco bonus.

STRONG AGAINST

You win these trades cost-effectively.

Galley
Galley
War Galley
War Galley
Galleon
Galleon
Transport Ship
Transport Ship

WEAK AGAINST

Avoid these fights or bring support.

Fire Ship
Fire Ship
Fast Fire Ship
Fast Fire Ship
?
Demo Ship
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Strategic Analysis

Tactical Identity

The Longboat is your **naval superiority unit**. It wins water fights through raw damage output.

Tactical Playbook

Multi-Arrow Volleys

Fires multiple arrows per attack. Higher effective DPS than Galleys.

Ship Bonus

+9 bonus damage vs ships. Combined with multi-arrow, devastates enemy fleets.

Mass Production

Vikings should build many Docks and mass Longboats. Overwhelm with numbers and DPS.

Critical Point

**Fire Ships counter you**. Despite high DPS, Fire Ships close and deal devastating fire damage. Mix with your own ships or kite carefully.

Understanding The Stats

The Longboat is a high-DPS warship that dominates ship-to-ship combat.

Multi-Arrow Attack

High DPS

Fires multiple arrows per volley. Shreds ships faster than any Galley-line.

Ship Bonus

+9 vs Ships

Massive bonus damage. Galleys melt under Longboat fire.

Fast Speed

1.46 tiles/s

Faster than Galleys. Can kite or chase as needed.

Fast Production

25s

Very fast train time. Overwhelm with numbers.

Coach's Tip

130 HP is solid. Your real advantage is multi-arrow fire rate. Focus fire targets to exploit your superior DPS.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Galley-type ship+1

Armor Classes

Ship

Takes bonus from Heated Shot, Fire Ships, and Demolition Ships.

Galley-type ship

Vulnerable to units with bonus damage vs this class.

Civilizations

Vikings

* 1 civilizations have access to this unit.

AoE Coach analysis

Context & meta

The Longboat is the Viking unique Warship, listed at 100 wood and 50 gold, 25 seconds to train, 125 HP, 5 attack, 0/3 armor, 6 range, 1.46 speed and 8 line of sight. Its repository bonuses are +9 versus Ships and Fishing Ships. The official help gives the strong categories: Fire Galleys, land units and buildings; this string does not state a Weak vs category. Multiple arrows make the unit dangerous against compact targets and shoreline positions, while the higher wood-and-gold cost keeps it a deliberate Viking water plan. It is fast and versatile, but not automatically superior to the standard fleet in every naval exchange.

History & balance

The Longboat turns the Viking naval identity into a multi-projectile platform that can influence both water and shore. The official help emphasizes Fire Galleys, land units and buildings, so the ship is not confined to a single naval triangle; it can support a landing or punish a dockside economy. The absence of a Weak vs category in the official string is itself useful editorial information: the counter must be read from the actual naval mechanics and the opponent's composition, not assigned to a category the game does not print. Its 25-second train time and 1.46 speed support aggressive movement, while only 3 pierce armor keeps careless exposure dangerous.

In pro play

Use Longboats in a moving line that can fire on ships, shore units or buildings without committing to a single lane. Their 1.46 speed is a major positioning tool: rotate around a dock, protect a transport and threaten the landing at the same time. The multiple-arrow pattern rewards targets that cannot spread, but it also makes a tight Viking fleet vulnerable to area damage, so keep the hulls offset. The 25-second train time supports continuous production once the Viking economy has enough wood and gold; do not stop fishing or land production just to make one impressive group. The best timing is a hybrid pressure where the opponent cannot answer the water without exposing the land.

How to counter it

The classic mistake is assuming the Longboat has a printed naval weakness and sending the same answer every time. The official help gives the categories: strong versus Fire Galleys, land units and buildings, with no stated Weak vs category. In practice, Galleons carry +8 versus Ships and contest the Viking line at range; Fire Ships and Heavy Demolition Ships answer when the formation is trapped. Spread the fleet, deny the shoreline and attack production instead of feeding hulls to the +9 Ship bonus. If you keep losing to Longboats without knowing what to produce or when, AoE Coach reads your match-up and gives you the counter composition and timing.