Elite Samurai unit icon - Age of Empires 2

Elite Samurai

Infantry
Food45
Gold30
Hit Points80
Attack12
Melee Armor1
Pierce Armor1
Train Time9s
Speed1

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

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Evolution

Food 750 Gold 650

The coach's briefing

The Elite Samurai gains +2 attack for 12 total and +10 HP for 80 total. Your +12 bonus vs unique units remains devastating. With faster attack speed than Champions, you can 1v1 almost any unique unit in the game - even Elite Teutonic Knights (you deal 12+12-10=14 per hit, they deal 17-1=16, but you attack faster).

STRONG AGAINST

You win these trades cost-effectively.

?
All unique units
Elite Huskarl
Elite Huskarl
Elite Teutonic Knight
Elite Teutonic Knight
Elite Cataphract
Elite Cataphract

WEAK AGAINST

Avoid these fights or bring support.

Arbalester
Arbalester
Paladin
Paladin
Hand Cannoneer
Hand Cannoneer
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Strategic Analysis

Tactical Identity

The Elite Samurai is the **apex unique unit hunter**. Enhanced stats make you competitive even in generic fights while dominating unique unit matchups.

Tactical Playbook

Universal Counter

12 attack + 12 bonus = 24 damage vs unique units. Most die in 3-4 hits.

DPS King

12 damage every 1.45 seconds = 8.3 DPS. Champions deal 13 damage every 2.0 seconds = 6.5 DPS. You out-DPS them.

Hybrid Option

Unlike base Samurai, Elite can fight generic infantry reasonably well. You're not locked into anti-unique role.

Critical Point

**Still infantry**. Archers and Hand Cannoneers remain dangerous. Bring Skirmishers or siege support.

Understanding The Stats

The Elite upgrade improves all stats while maintaining the Samurai's core identity as a fast-attacking unique unit counter.

Higher Attack

12 Damage

+2 over base. With +12 bonus = 24 vs unique units.

More HP

80 HP

+10 HP. Helps win prolonged fights against other elite units.

Same Speed

1.45 Reload

Attack speed unchanged. Still 38% faster than Champions.

Same Mobility

1.0 tiles/s

Standard infantry speed. Mobile enough to catch most targets.

Coach's Tip

12 attack at 1.45 speed = 8.3 DPS. Elite Teutonic Knight has 17 attack at 2.0 speed = 8.5 DPS. But you deal 24 to them (12+12 vs unique), they deal 16 to you (17-1). You win.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Unique Unit+12
Eagle Warrior+3
Standard Building+3

Armor Classes

Infantry

Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.

Unique Unit

Vulnerable to units with bonus damage vs this class.

Civilizations

Japonais

* 1 civilizations have access to this unit.

AoE Coach analysis

Context & meta

Elite Samurai is the Japanese elite infantry unit, a fast melee fighter with a clear anti-unique identity. It costs 45 food and 30 gold, trains in 9 seconds, and has 80 HP, 12 attack, 1 melee armor and 1 pierce armor. Its speed is 1.0 and its line of sight is 5. The documented bonus against Unique Units gives it a target, not a license to fight everything. It wants a clean path to the enemy special unit, enough bodies to survive the approach, and support against archers and gunners. Scouting turns the bonus into value.

History & balance

The Samurai is one of the clearest examples of a unique unit whose identity is also a matchup instruction. Its Japanese flavor evokes a disciplined elite warrior, while the game gives that warrior a reason to seek other special units. The Elite upgrade makes the lesson stronger without removing the basic infantry problem: a fighter must still cross the battlefield. The result rewards a player who scouts the opponent's composition and turns the special bonus into a deliberate target priority rather than a generic attack order.

In pro play

Scout before committing Elite Samurai. If the opponent is investing in a Unique Unit, use the 9-second train time to build a mass that can reach it together, then let the Samurai focus that target while a second line handles the rest. Their 1.0 speed is workable but not enough to catch every ranged unit, so fight near walls, buildings, or an allied screen. The 45-food and 30-gold price supports a large core when production stays active. Do not let the anti-unique bonus tempt you into an unscouted march.

How to counter it

The classic mistake is feeding Elite Samurai ordinary infantry while the real problem is a massed melee block, or letting them reach the ranged line unchallenged. The official help gives the categories: Unique Units as a strength, and Archery and Gunners as weaknesses. In practice, Hand Cannoneers have a real bonus against Infantry, while Elite Longbowmen exploit the Samurai's lack of range by firing through protected space. Keep the target moving, focus the front Samurai, and do not offer a special unit alone. Facing Elite Samurai without knowing what to produce or when? AoE Coach reads your matchup and gives you the composition + timing.