Elite Samurai
InfantryEvolution
Samurai
CastleElite Samurai
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Elite Samurai is the **apex unique unit hunter**. Enhanced stats make you competitive even in generic fights while dominating unique unit matchups.
Tactical Playbook
Universal Counter
12 attack + 10 bonus = 22 damage vs unique units. Most die in 3-4 hits.
DPS King
12 damage every 1.45 seconds = 8.3 DPS. Champions deal 13 damage every 2.0 seconds = 6.5 DPS. You out-DPS them.
Hybrid Option
Unlike base Samurai, Elite can fight generic infantry reasonably well. You're not locked into anti-unique role.
Critical Point
**Still infantry**. Archers and Hand Cannoneers remain dangerous. Bring Skirmishers or siege support.
Understanding The Stats
The Elite upgrade improves all stats while maintaining the Samurai's core identity as a fast-attacking unique unit counter.
Higher Attack
+2 over base. With +10 bonus = 22 vs unique units.
More HP
+10 HP. Helps win prolonged fights against other elite units.
Same Speed
Attack speed unchanged. Still 38% faster than Champions.
Same Mobility
Standard infantry speed. Mobile enough to catch most targets.
Coach's Tip
12 attack at 1.45 speed = 8.3 DPS. Elite Teutonic Knight has 17 attack at 2.0 speed = 8.5 DPS. But you deal 22 to them (12+10 vs unique), they deal 16 to you (17-1). You win.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Unique Unit | +10 |
| Eagle Warrior | +2 |
| Building | +2 |
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.
Unique Unit
Vulnerable to units with bonus damage vs this class.