Samurai
InfantryEvolution
Samurai
CastleElite Samurai
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Samurai is the **anti-unique unit specialist**. When enemies mass their civilization's unique unit, you hard-counter them all.
Tactical Playbook
Unique Unit Counter
+10 vs Unique Units means you deal 20 damage to Huskarls (who have 0 melee armor). 3 hits.
Fast Attack Speed
1.45 reload vs 2.0 for Champions. You attack 38% faster, translating to much higher DPS.
Flex Pick
Keep Samurai in mind when scouting. If enemy goes Castle for unique units, Samurai is your answer.
Critical Point
**Generic vs generic, Champions are better**. Samurai excel against unique units. Against standard armies, consider Champions instead.
Understanding The Stats
The Samurai is a well-rounded infantry with exceptional anti-unique unit capability and fast attack speed.
Unique Unit Killer
This bonus applies to ALL unique units. You counter every civilization's special unit.
Fast Attacks
38% faster than Champions. Your effective DPS is higher than stats suggest.
Good Speed
Standard infantry speed. Faster than Teutonic Knights, slower than Huskarls.
Balanced Stats
Not as tanky as Teutonic Knights, but mobile and versatile.
Coach's Tip
70 HP and 1/1 armor is modest. But your 1.45 attack speed means you deal 10 damage every 1.45 seconds - that's 6.9 DPS raw.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Unique Unit | +10 |
| Eagle Warrior | +2 |
| Building | +2 |
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.
Unique Unit
Vulnerable to units with bonus damage vs this class.