Elite Serjeant
InfantryEvolution
Serjeant
CastleElite Serjeant
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Elite Serjeant becomes a **nearly unkillable melee tank** that keeps building pressure.
Tactical Playbook
6 Melee Armor
Highest melee armor in game. Knights deal 6 damage to you.
13 Attack
Competitive damage now. Good sustained DPS.
Still Builds
Donjon construction unchanged. Forward aggression maintained.
Critical Point
**Still weak to archers**. Only 3 pierce armor. Arbalester masses hurt.
Understanding The Stats
The Elite upgrade creates the tankiest melee infantry in the game.
Extreme Melee Armor
+3 over base. Highest in game.
Higher Attack
+5 over base. Competitive DPS.
More HP
+20 HP. Very tanky.
Build Ability
Still builds forward towers.
Coach's Tip
13 attack is competitive. You beat Champions (70 HP, 1 armor) in 6 hits while they need 12 hits on you.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.
Unique Unit
Vulnerable to units with bonus damage vs this class.