Elite Serjeant unit icon - Age of Empires 2

Elite Serjeant

Infantry
Food55
Gold25
Hit Points85
Attack11
Melee Armor6
Pierce Armor3
Train Time12s
Speed0.95

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

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Evolution

Food 800 Gold 675

The coach's briefing

You now have 85 HP, 11 attack, and 6 melee armor! That's absurd tankiness. The upgrade costs 800F/675G - expensive but worth it. With Sicilian bonus damage reduction plus 6 melee armor, you're nearly unkillable by melee units.

STRONG AGAINST

You win these trades cost-effectively.

Paladin
Paladin
Champion
Champion
?
All melee units

WEAK AGAINST

Avoid these fights or bring support.

Arbalester
Arbalester
Hand Cannoneer
Hand Cannoneer
Siege Onager
Siege Onager
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Strategic Analysis

Tactical Identity

The Elite Serjeant becomes a **nearly unkillable melee tank** that keeps building pressure.

Tactical Playbook

6 Melee Armor

Highest melee armor in game. Knights deal 6 damage to you.

13 Attack

Competitive damage now. Good sustained DPS.

Still Builds

Donjon construction unchanged. Forward aggression maintained.

Critical Point

**Still weak to archers**. Only 3 pierce armor. Arbalester masses hurt.

Understanding The Stats

The Elite upgrade creates the tankiest melee infantry in the game.

Extreme Melee Armor

6/3

+3 over base. Highest in game.

Higher Attack

13 Damage

+5 over base. Competitive DPS.

More HP

85 HP

+20 HP. Very tanky.

Build Ability

Donjons

Still builds forward towers.

Coach's Tip

11 attack is competitive. You beat Champions (70 HP, 1 armor) in 6 hits while they need 12 hits on you.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
No damage bonus: this unit deals the same damage to every target.

Armor Classes

Infantry

Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.

Unique Unit

Vulnerable to units with bonus damage vs this class.

Civilizations

Siciliens

* 1 civilizations have access to this unit.

AoE Coach analysis

Context & meta

The Elite Serjeant is the Sicilian unique infantry, costing 55 food and 25 gold for 85 HP, 11 attack, 6/3 armor, 0.95 speed, line of sight 5, and a 12-second train time. It can construct Donjons, so the unit is both a soldier and a way to anchor territory. The official help gives the categories: Strong vs. Infantry and Camel Riders; Weak vs. Mounted Archers and Gunners. Sicilian soldiers take 40% less bonus damage, while Donjons replace the Watch Tower-line and can appear in Dark Age, making every Elite Serjeant pressure more structural than a normal infantry raid.

History & balance

The Elite Serjeant is a territorial infantry design. Its 12-second train time and 55 food/25 gold cost make early numbers possible, but the defining value is that the same unit can turn a resource position into a Donjon. Eighty-five HP and 6/3 armor are enough to escort builders, while the Sicilian -40% bonus-damage rule makes the line harder to remove with specialized attacks. The civilization also starts with +100 stone and builds fortifications 50% faster. The result is a unit whose history is expressed through map shape: every successful escort can become a permanent production and vision problem.

In pro play

Use Elite Serjeants when the first goal is to make a location safe, not merely to win a skirmish. Twelve seconds of training supports a quick escort, and 0.95 speed is enough to stay with builders without pretending to be cavalry. Place a Donjon where it protects a resource or closes a route, then use the Elite Serjeants as the infantry body around that anchor. Their 85 HP means the timing must be coordinated: send builders only when the opponent cannot focus them, and keep reinforcements moving to the same point. Sicilian bonus-damage resistance rewards fights near your fortifications, where every second of survival creates more space.

How to counter it

The classic mistake is to attack an Elite Serjeant-and-Donjon position with ordinary melee units and fight under the structure until the Sicilian player adds more bodies. The official help gives the weak categories: Mounted Archers and Gunners. Cavalry Archers can kite a 0.95-speed infantry unit, while Hand Cannoneers carry +10 against Infantry and punish the 85 HP body from range. Keep the fight away from the Donjon, deny the builders first, and use mobility to choose a second angle rather than feeding one choke. If you keep losing to Elite Serjeants without knowing what to produce or when, AoE Coach reads your match-up and gives you the counter composition and timing.