Serjeant unit icon - Age of Empires 2

Serjeant

Infantry
Food55
Gold25
Hit Points50
Attack5
Melee Armor2
Pierce Armor1
Train Time12s
Speed0.95

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

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Evolution

Food 800 Gold 675

The coach's briefing

The Serjeant is a 'Mobile Fortress Engineer'. It carries heavy armor and can construct Donjons on the battlefield. Unique Feature: It takes 50% less bonus damage from counters (like Hand Cannoneers or Jaguar Warriors). It also auto-upgrades for free in the Castle Age. Use them to creep forward with towers or hold positions.

STRONG AGAINST

You win these trades cost-effectively.

Skirmisher
Skirmisher
Pikeman
Pikeman
Light Cavalry
Light Cavalry

WEAK AGAINST

Avoid these fights or bring support.

Knight
Knight
Hand Cannoneer
Hand Cannoneer
Teutonic Knight
Teutonic Knight
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Strategic Analysis

Tactical Identity

The **Tanky Builder**. A unit that allows for aggressive fortification strategies ('Donjon Rushes').

Tactical Playbook

Donjon Rush

In Feudal Age, forward Serjeants can build Donjons to strangle enemy resources while fighting off villagers.

Damage Sponge

With high base stats and the 50% bonus damage resistance, they are incredibly hard to kill efficiently with trash units (Skirms/Pikes).

Auto-Upgrade

Upon reaching Castle Age, existing Serjeants instantly gain +20 HP and stats. This is a massive power spike if you massed them in Feudal.

Critical Point

Weak to **Knights & Heavy Melee**. While they resist bonus damage, they lack the raw DPS to beat Knights in Castle Age or Teutonic Knights.

Understanding The Stats

Built for endurance. The combination of high armor and bonus reduction makes them one of the most reliable units in the game.

Builder

Can Build

Can construct Donjons (defensive towers). Build speed equals a Villager.

Bonus Resist

-50% Dmg

Civ Bonus: Takes half damage from anti-infantry attacks (e.g. Hand Cannoneers do less).

Pierce Armor

High PA

Elite Serjeant has massive Pierce Armor, requiring ~43 Arbalester shots to kill.

Coach's Tip

You're built to tank and build! Use your construction ability aggressively - drop a Donjon in enemy territory during fights. Your auto-upgrade at Castle Age is a free power spike.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Eagle Warrior+2
Standard Building+2

Armor Classes

Infantry

Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.

Unique Unit

Vulnerable to units with bonus damage vs this class.

Civilizations

Siciliens

* 1 civilizations have access to this unit.

AoE Coach analysis

Context & meta

The Serjeant is the Sicilian unique infantry, costing 55 food and 25 gold for 50 HP, 5 attack, 2/1 armor, 0.95 speed, line of sight 3, and a 12-second train time. It can construct Donjons, so the unit is both a soldier and a way to anchor territory. The official help gives the categories: Strong vs. Infantry and Camel Riders; Weak vs. Mounted Archers and Gunners. Sicilian soldiers take 40% less bonus damage, while Donjons replace the Watch Tower-line and can appear in Dark Age, making every Serjeant pressure more structural than a normal infantry raid.

History & balance

The Serjeant is a territorial infantry design. Its 12-second train time and 55 food/25 gold cost make early numbers possible, but the defining value is that the same unit can turn a resource position into a Donjon. Fifty HP and 2/1 armor are enough to escort builders, while the Sicilian -40% bonus-damage rule makes the line harder to remove with specialized attacks. The civilization also starts with +100 stone and builds fortifications 50% faster. The result is a unit whose history is expressed through map shape: every successful escort can become a permanent production and vision problem.

In pro play

Use Serjeants when the first goal is to make a location safe, not merely to win a skirmish. Twelve seconds of training supports a quick escort, and 0.95 speed is enough to stay with builders without pretending to be cavalry. Place a Donjon where it protects a resource or closes a route, then use the Serjeants as the infantry body around that anchor. Their 50 HP means the timing must be coordinated: send builders only when the opponent cannot focus them, and keep reinforcements moving to the same point. Sicilian bonus-damage resistance rewards fights near your fortifications, where every second of survival creates more space.

How to counter it

The classic mistake is to attack a Serjeant-and-Donjon position with ordinary melee units and fight under the structure until the Sicilian player adds more bodies. The official help gives the weak categories: Mounted Archers and Gunners. Cavalry Archers can kite a 0.95-speed infantry unit, while Hand Cannoneers carry +10 against Infantry and punish the 50 HP body from range. Keep the fight away from the Donjon, deny the builders first, and use mobility to choose a second angle rather than feeding one choke. If you keep losing to Serjeants without knowing what to produce or when, AoE Coach reads your match-up and gives you the counter composition and timing.