Serjeant
InfantryEvolution
STRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The **Tanky Builder**. A unit that allows for aggressive fortification strategies ('Donjon Rushes').
Tactical Playbook
Donjon Rush
In Feudal Age, forward Serjeants can build Donjons to strangle enemy resources while fighting off villagers.
Damage Sponge
With high base stats and the 50% bonus damage resistance, they are incredibly hard to kill efficiently with trash units (Skirms/Pikes).
Auto-Upgrade
Upon reaching Castle Age, existing Serjeants instantly gain +20 HP and stats. This is a massive power spike if you massed them in Feudal.
Critical Point
Weak to **Knights & Heavy Melee**. While they resist bonus damage, they lack the raw DPS to beat Knights in Castle Age or Teutonic Knights.
Understanding The Stats
Built for endurance. The combination of high armor and bonus reduction makes them one of the most reliable units in the game.
Builder
Can construct Donjons (defensive towers). Build speed equals a Villager.
Bonus Resist
Civ Bonus: Takes half damage from anti-infantry attacks (e.g. Hand Cannoneers do less).
Pierce Armor
Elite Serjeant has massive Pierce Armor, requiring ~43 Arbalester shots to kill.
Coach's Tip
You're built to tank and build! Use your construction ability aggressively - drop a Donjon in enemy territory during fights. Your auto-upgrade at Castle Age is a free power spike.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Eagle Warrior | +2 |
| Standard Building | +2 |
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.
Unique Unit
Vulnerable to units with bonus damage vs this class.