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Elite Teutonic Knight

The upgraded Teutonic infantry with 10 melee armor and 17 attack. The ultimate melee combatant that dominates any close-quarters fight.

Tactical Briefing

The Elite Teutonic Knight reaches absurd stats: 110 HP, 17 attack, and 10 melee armor. Champions deal only 3 damage per hit to you. You kill them in 4 hits. The math is overwhelming in your favor. However, you're still stuck at 0.8 speed. With Rams for arrow protection and Monks for healing, Elite Teutonic Knights can steamroll through bases.

Statistics

HP
110
Attack
17
Melee Armor
10
Pierce Armor
2
Speed
0.8

Cost

  • Food: 85
  • Gold: 30

Strong Against

Weak Against

Strategic Analysis

The Elite Teutonic Knight is **melee incarnate**. With 10 armor, even bonus damage dealers struggle. You're designed to be placed and not moved.

  • 10 Melee Armor: Champions deal 13-10=3 damage. You have 110 HP. That's 37 hits to kill you. You need 4 hits to kill them.
  • Ram Escort: March behind Siege Rams. Rams absorb arrows while you follow. When Rams breach walls, you pour through.
  • Garrison Transport: Use Transport Ships on water maps. Land them directly in enemy bases to bypass your speed problem.

Warning: **Scorpions are deadly**. Their pass-through bolts deal full damage to your slow, clumped Teutonic Knights. Always have siege to counter siege.

Attack Bonuses

  • +4 vs Eagle Warrior
  • +4 vs Building

Available Civilizations

Teutons