Teutonic Knight
The Teutonic unique heavy infantry. Extremely high attack and armor but painfully slow, excelling in defensive positions and chokepoints.
Tactical Briefing
The Teutonic Knight is a walking fortress. With 14 attack and 7 melee armor, you out-trade every melee unit in the game 1v1. Nothing survives prolonged melee with you. However, you move at 0.8 speed - the slowest unit in the game. Archers kite you forever, and you can't chase anything. Use walls, buildings, and chokepoints to force enemies to fight you in melee.
Statistics
- HP
- 90
- Attack
- 14
- Melee Armor
- 7
- Pierce Armor
- 2
- Speed
- 0.8
Cost
- Food: 85
- Gold: 30
Strong Against
Weak Against
Strategic Analysis
The Teutonic Knight is the **melee supremacy unit**. In pure melee combat, nothing beats you. The challenge is forcing that engagement.
- Chokepoint King: In narrow passages like forests or between buildings, your speed doesn't matter. You become an immovable wall.
- Defense Mode: Station behind walls or in your base. When enemies attack, your Teutonic Knights delete anything that gets close.
- Conversion Bait: High value makes you a conversion target. Bring your own monks or research Heresy to counter this.
Warning: **0.8 speed is crippling**. Archers walk backwards faster than you walk forwards. Never fight in open fields without support.
Attack Bonuses
- +4 vs Eagle Warrior
- +4 vs Building