Teutonic Knight
InfantryEvolution
Teutonic Knight
CastleElite Teutonic Knight
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Teutonic Knight is the **melee supremacy unit**. In pure melee combat, nothing beats you. The challenge is forcing that engagement.
Tactical Playbook
Chokepoint King
In narrow passages like forests or between buildings, your speed doesn't matter. You become an immovable wall.
Defense Mode
Station behind walls or in your base. When enemies attack, your Teutonic Knights delete anything that gets close.
Conversion Bait
High value makes you a conversion target. Bring your own monks or research Heresy to counter this.
Critical Point
**0.8 speed is crippling**. Archers walk backwards faster than you walk forwards. Never fight in open fields without support.
Understanding The Stats
The Teutonic Knight has the highest melee stats in the game but the lowest speed. A glass cannon in reverse - all defense, no mobility.
Massive Armor
Highest in the game. Champions deal only 6 damage per hit to you.
Devastating Attack
Kills Champions in 5 hits. You out-DPS everything in melee.
High HP
Combined with armor, you're incredibly durable in melee fights.
Crippling Speed
Slowest combat unit. Archers, cavalry, even villagers can kite you.
Coach's Tip
14 attack with 7 armor means you trade incredibly efficiently. But 0.8 speed means archers dealing 4 damage per shot will kill you before you reach them.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Eagle Warrior | +4 |
| Building | +4 |
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.
Unique Unit
Vulnerable to units with bonus damage vs this class.