Elite Throwing Axeman
InfantryEvolution
Throwing Axeman
CastleElite Throwing Axeman
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Elite Throwing Axeman becomes a **true ranged infantry powerhouse** with improved range and survivability.
Tactical Playbook
4 Range Power
Outranges Skirmishers (3). Can kite melee infantry effectively.
Melee Armor
1 melee armor means infantry deal less damage. Helps in brawls.
Archer Destroyer
8 melee damage shreds archers. They can't pierce-armor their way to safety.
Critical Point
**Still 0 pierce armor**. Archers can still hurt you - just close the gap fast and let your melee damage do the work.
Understanding The Stats
The Elite upgrade improves all key stats, making the Throwing Axeman a versatile ranged infantry option.
Extra Range
+1 over base. Outranges Skirmishers and most infantry.
Better Attack
+1 over base. More damage to pierce-armored targets.
Melee Armor
Finally some armor. Takes 1 less damage from melee.
More HP
+10 HP. Survives longer in extended fights.
Coach's Tip
4 range with 8 melee damage is devastating. Arbalester takes 8 damage per hit while only dealing 6 to you. You trade favorably.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Building | +2 |
| Standard Building | +2 |
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.
Unique Unit
Vulnerable to units with bonus damage vs this class.