Throwing Axeman
InfantryEvolution
Throwing Axeman
CastleElite Throwing Axeman
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Throwing Axeman is **ranged infantry dealing melee damage**. This unique mechanic makes it effective against high-pierce armor targets.
Tactical Playbook
Archer Counter
Archers have 0 melee armor. Your 7 damage hits for full against them.
Melee Damage at Range
Pierce armor doesn't protect against you. Huskarls take full damage.
Infantry Support
Fight behind your melee infantry. Deal damage while others tank.
Critical Point
**Very fragile**. 0/0 armor and only 60 HP. Cavalry will destroy you in melee, and archers can kite you.
Understanding The Stats
The Throwing Axeman offers unique ranged melee damage but suffers from poor durability.
Melee Damage
Ignores pierce armor. Full damage vs archers and Huskarls.
Decent Range
Can attack from behind melee infantry. Safe positioning.
Paper Armor
No armor at all. Every point of damage hits full.
Low HP
Dies quickly if focused. Needs protection.
Coach's Tip
7 melee damage at 3 range is unique. Arbalesters have 0 melee armor - you deal 7 damage per hit while they only deal 6 to you (with 0 pierce armor).
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Building | +1 |
| Standard Building | +1 |
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.
Unique Unit
Vulnerable to units with bonus damage vs this class.