Elite War Wagon unit icon - Age of Empires 2

Elite War Wagon

Archer
Wood200
Gold60
Hit Points200
Attack9
Melee Armor0
Pierce Armor4
Train Time21s
Speed1.2

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

The AoE Coach mascot: a medieval helm wearing a headset

Stop searching after the game

The coach calls out counters live, the moment the unit shows up.

Try it free

Evolution

Gold 800 Wood 1000

The coach's briefing

You now have 200 HP, 5 range, and 0/4 armor. 200 HP is absurd for a ranged unit. The upgrade costs 1000W/800G. At 5 range, you outrange Castles! Arbalesters deal only 2 damage per shot to you. You can literally march through arrow fire.

STRONG AGAINST

You win these trades cost-effectively.

?
All Archers
?
Infantry
?
Siege
?
Town Centers

WEAK AGAINST

Avoid these fights or bring support.

Halberdier
Halberdier
Heavy Camel Rider
Heavy Camel Rider
Elite Skirmisher
Elite Skirmisher
The AoE Coach mascot: a medieval helm wearing a headset

Just lost against this unit?

Your coach names the counters during the match — not once the game is over.

Try the coach for free

Strategic Analysis

Tactical Identity

The Elite War Wagon becomes a **near-unstoppable ranged tank** that ignores arrow fire.

Tactical Playbook

200 HP

Most HP of any ranged unit. Unkillable by archers alone.

5 Range

Outranges most units and Castles. Safer positioning.

4 Pierce Armor

Arbalesters deal only 2 damage. Nearly arrow-proof.

Critical Point

**Still countered by pikes and Skirms**. High HP doesn't stop bonus damage. Keep them protected.

Understanding The Stats

The Elite upgrade creates the tankiest ranged unit in the game with excellent range.

Massive HP

200 HP

+50 HP. Absurd tankiness.

Better Range

5 Range

+1 range. Outranges Castles.

Higher Pierce Armor

0/4

+1 pierce. Only 2 damage from Arbalesters.

Same Speed

1.2 tiles/s

Still slow but very tanky.

Coach's Tip

5 range outranges Castles (4 range before upgrades). You can safely chip away at Castle HP from outside their range.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Standard Building+2

Armor Classes

Archer

Vulnerable to Skirmishers and Huskarls.

Cavalry Archer

Vulnerable to units with bonus damage vs this class.

Cavalry

Takes heavy bonus damage from Pikemen/Halberdiers and Camels.

Unique Unit

Vulnerable to units with bonus damage vs this class.

Civilizations

Coréens

* 1 civilizations have access to this unit.

AoE Coach analysis

Context & meta

Elite War Wagon is the Korean Imperial upgrade for a durable mounted archer: 200 wood and 60 gold, 200 HP, 9 attack, 0 melee armor, 4 pierce armor, range 5, speed 1.2, and line of sight 8. It trains in 21 seconds. The official help calls it slow but durable, and the numbers explain why: four pierce armor and a large health pool let it stay under ordinary arrow fire longer than a light archer unit. It still has zero melee armor, and its mobility is not fast enough to forgive every bad position. Treat it as a pressure platform that needs space and a clean retreat path.

History & balance

The Elite War Wagon is the Korean unique mounted archer, upgraded from the Castle Age War Wagon in the Imperial Age for 1,000 wood and 800 gold. Koreans support the line through a broad Ranged Soldiers and Infantry bonus: those units cost 50% less wood. Thumb Ring and Husbandry are listed as key upgrades for the unit, while the War Wagon itself keeps its distinctive 5-range, high-health identity. In the Korean tech-tree story, this is not a disposable cavalry scout with a bow. It is a slow, expensive anchor for ranged armies, designed to make sustained positioning and protection matter more than a single fast raid.

In pro play

Use Elite War Wagons when you can create room for a slow ranged mass and protect it from direct counters. Each one brings 200 HP, 4 pierce armor, 5 range, and 8 line of sight, so a group can hold a firing position while your front line buys time. The 21-second train time rewards a stable production plan; the 200 wood and 60 gold cost punishes idle ranges and careless losses. Add the listed Thumb Ring and Husbandry upgrades when the army is large enough to benefit, keep the wagons moving between volleys, and avoid a cramped corner. Their strength is durable pressure, not permission to stand still against cavalry or skirmishers.

How to counter it

The classic mistake is shooting Elite War Wagons with generic archers and expecting volume to pierce four armor. The official help gives the categories: Infantry and Archery Units on the strong side, and Spearman-line, Skirmishers, and Camel Riders on the weak side; it does not name individual units. In practice, Elite Skirmishers have +4 attack against Archer and +2 against Cavalry Archer, Halberdiers have +32 against Cavalry, and Camel Riders have +9 against Cavalry. Keep counters together and force wagons to fight on your terms. If War Wagons beat you and you do not know what to produce or when, AoE Coach reads your match-up and gives you the counter composition and timing.