War Wagon
ArcherBase values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.
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War Wagon
CastleElite War Wagon
ImperialThe coach's briefing
You have 150 HP and 0/3 armor - the tankiest cavalry archer in the game. At 4 range with 9 attack, you deal solid damage. But at 1.2 speed, you're slower than most cavalry archers. You cost 200W/60G - expensive but worth it for the tankiness. Use your HP to tank hits while dealing consistent ranged damage.
STRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Just lost against this unit?
Your coach names the counters during the match — not once the game is over.
Strategic Analysis
Tactical Identity
The War Wagon is a **tanky ranged cavalry**. Massive HP and armor trades speed for survivability.
Tactical Playbook
150 HP Tank
More HP than some siege. Survives almost anything.
Pierce Armor
2 pierce armor. Archers deal reduced damage to you.
Steady Damage
9 attack at 4 range. Consistent ranged pressure.
Critical Point
**Slow and expensive**. 200 wood is huge. Halberds still shred you despite your HP.
Understanding The Stats
The War Wagon offers unmatched tankiness for cavalry archers at the cost of speed and resources.
Massive HP
Highest for cavalry archers. Extremely tanky.
High Pierce Armor
Takes only 3 damage from Arbalesters.
Slow Speed
Slower than other cavalry archers.
Expensive
High wood cost. Wood-intensive build.
Coach's Tip
150 HP with 2 pierce armor = 50 Arbalester shots to kill. You can tank arrow fire while your army pushes.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Standard Building | +2 |
Armor Classes
Archer
Vulnerable to Skirmishers and Huskarls.
Cavalry Archer
Vulnerable to units with bonus damage vs this class.
Cavalry
Takes heavy bonus damage from Pikemen/Halberdiers and Camels.
Unique Unit
Vulnerable to units with bonus damage vs this class.
Key Upgrades
Civilizations
* 1 civilizations have access to this unit.
Other Units
AoE Coach analysis
Context & meta
The War Wagon is the Korean unique unit, a Castle-produced mounted archer built around one idea: survivability. With 150 HP and 2 pierce armor it is the tankiest cavalry archer in the game, shrugging off the Archer and Crossbow fire that would shred a normal Cavalry Archer. Its 200-wood cost looks steep, but the Korean civilization bonus — Ranged Soldiers and Infantry cost -50% wood — makes it far cheaper for Koreans than the raw number suggests. The trade-off is baked in: at 1.2 speed it is slower than every other mounted archer, so the War Wagon is a defensive, closed-map and water-map unit rather than an open-map raiding tool. The official design is explicit: strong versus Infantry and Archery units, and the anchor of Korean tower-and-defense compositions.
History & balance
The War Wagon is inseparable from the Korean civilization identity, which is built around a defensive and naval role. The current kit gives Koreans stone miners that work +20% faster, free Archer armor and tower upgrades, -20% wood on warships, and the Shinkichon unique technology, which adds range and extra projectiles to Rocket Carts and Turtle Ships. Around this identity the War Wagon has been repeatedly retuned — its high HP, pierce armor and wood cost are the levers designers use to keep it durable but niche: powerful behind walls and towers without dominating the open-map ladder. Understanding this matters, because the War Wagon is deliberately a specialist tool, not a default pick you reach for on every map.
In pro play
Koreans are a specialist pick, and the War Wagon shines exactly where their bonuses do: closed maps like Arena and water maps. Behind Korean towers — boosted by Eupseong (+2 range) and free tower upgrades — a line of War Wagons is extremely hard to dislodge, out-tanking enemy archers while the towers add fire. On water and hybrid maps the -20% wood on warships frees up resources to mass War Wagons alongside the Turtle Ship. On fully open maps like Arabia the unit is rarer: the 200-wood cost and 1.2 speed make it a slow investment, so most players reach for it once the game grinds into a longer game rather than as an early aggression tool. In short, the War Wagon rewards patient, defensive play — which is exactly why it frustrates aggressive opponents who cannot break the line.
How to counter it
The single biggest mistake against War Wagons is shooting them with your own Archers or Crossbows — with 150 HP and 2 pierce armor they simply tank the arrows and win the trade. The game itself spells out the answer: War Wagons are weak to the Spearman-line, Skirmishers, and Camel Riders. Skirmishers (Elite and Imperial) carry a bonus against mounted archers and have the pierce armor to win the ranged trade cheaply. Halberdiers and Pikemen ignore that pierce armor with melee damage and add their anti-mounted bonus on top. Camel Riders are the mobile answer the game names directly — and because the War Wagon is slow (1.2 speed), Camels and Knights can close the distance while it cannot kite away. Onagers and Mangonels punish clumped War Wagons with splash damage. If you keep losing to a wall of War Wagons and are not sure what to build or when, that is exactly what AoE Coach is for: it reads your specific match-up and gives you the counter composition and the timing to hit it.