Fire Lancer
CavalryEvolution
Fire Lancer
CastleSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
Explosive charge cavalry
Tactical Playbook
Explosive Charge
First attack explodes dealing AoE damage. Charge into grouped archers or infantry for maximum effect.
Cavalry After
After the explosion, Fire Lancers are still 100 HP cavalry. They continue fighting effectively.
Anti-Siege
Explosive damage wrecks siege weapons. Charge into trebuchet lines for instant destruction.
Critical Point
Expensive at 70F/75G. The explosion is one-time only. Halberdiers still counter you hard.
Understanding The Stats
Fire Lancers combine burst AoE with sustained cavalry fighting. Unique hybrid playstyle.
Base Attack
Standard cavalry damage post-explosion
Light Armor
Some protection but not tanky
Good HP
Solid cavalry durability
Fast Speed
Standard cavalry mobility
Coach's Tip
100 HP post-explosion means you're still a threat. Don't waste Fire Lancers by retreating after the charge.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Siege | +3 |
Armor Classes
Cavalry
Takes heavy bonus damage from Pikemen/Halberdiers and Camels.
Unique Unit
Vulnerable to units with bonus damage vs this class.