Fishing Ship unit icon - Age of Empires 2

Fishing Ship

Ship
Wood75
Hit Points50
Attack0
Melee Armor1
Pierce Armor1
Train Time40s
Speed1.26

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

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Evolution

The coach's briefing

The Fishing Ship is your water economy workhorse. Fish provide faster food income than farms - about 0.43 food/second. On water maps, build multiple Docks and boom your fishing fleet. Protect them with Galleys - losing fish means losing the game on maps like Islands.

STRONG AGAINST

You win these trades cost-effectively.

?
Fish

WEAK AGAINST

Avoid these fights or bring support.

Galley
Galley
War Galley
War Galley
?
Any warship
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Strategic Analysis

Tactical Identity

The Fishing Ship is your **water economy foundation**. It enables faster food income than land farming.

Tactical Playbook

Fast Food Income

Fish gather at ~0.43 food/second vs farms at ~0.32. This advantage compounds over time.

Multiple Docks

Build 2-3 Docks early on water maps. Boom fishing economy for Castle Age power spike.

Deep Fish Priority

Deep fish last longer than shore fish. Prioritize them for sustained income.

Critical Point

**Fishing Ships are defenseless**. A single enemy Galley destroys your economy. Never leave fish unprotected.

Understanding The Stats

The Fishing Ship is a cheap, essential economic unit for water map dominance.

Fast Gathering

0.43 food/s

Faster than farmers. Significant economic advantage.

Cheap Cost

75 Wood

Very affordable. Build many for booming economy.

No Combat

0 Attack

Completely defenseless. Must be protected.

Fast Train

40s

Quick to produce. Rebuild fleet quickly if raided.

Coach's Tip

50 HP is fragile. Your value is economic, not combat. If enemy ships approach, flee to Dock for garrison.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
No damage bonus: this unit deals the same damage to every target.

Armor Classes

Ship

Takes bonus from Heated Shot, Fire Ships, and Demolition Ships.

Fishing Ship

Vulnerable to units with bonus damage vs this class.

Civilizations

Armenians
Aztèques
Bengalis
Berbères
Bohémiens
Britanniques
Bulgares
Bourguignons
Birmans
Byzantins
Celtes
Chinois
Coumans
Dravidiens
Éthiopiens
Francs
Géorgiens
Goths
Gurjaras
Hindustanis
Huns
Incas
Italiens
Japonais
Jürchen
Khitans
Khmers
Coréens
Lituaniens
Magyars
Malais
Maliens
Mayas
Mongols
Perses
Polonais
Portuguese
Romains
Sarrasins
Shu
Siciliens
Slaves
Espagnols
Tatars
Teutons
Turcs
Vietnamiens
Vikings
Wei
Wu

* 50 civilizations have access to this unit.

AoE Coach analysis

Context & meta

Fishing Ship is an economic water unit, not a combat unit. It costs 75 wood, trains in 40 seconds, has 50 HP, 0 attack, 1 melee armor and 1 pierce armor, with 1.26 speed and 5 line of sight. It gathers fish and can construct fish traps, so its value is measured in food gathered over time rather than damage dealt. The low HP and long production cycle make each boat meaningful. A safe fish line can accelerate an economy; an exposed one turns wood investment into a steady stream of easy targets. Vision decides its safety.

History & balance

Fishing ships turn the old relationship between settlements and coastal food into a clear economic choice. A dock gives an economy another surface to work, but it also places workers on open water where vision and escort matter. Age of Empires II keeps the idea deliberately simple: the boat does not fight, it gathers. That separation creates a useful strategic tension. Water can support a faster boom, yet the player must protect the infrastructure and the boats that make the boom possible. That tradeoff is the point.

In pro play

Use Fishing Ships only when the map gives them a real safety plan. Start with a small group, place the dock where a quick raid cannot reach every boat, and add fish traps only after you know how the opponent can contest the water. The 40-second train time rewards early queues, but idle production is painful because each lost boat removes future food as well as 75 wood. Scout the enemy dock, wall or escort the route, and move threatened boats before the first attack lands. Fish is an economy plan, not a free pocket of food.

How to counter it

The classic mistake is defending the dock while ignoring the boats, or waiting until several Fishing Ships are trapped on the same shoreline. There is no official combat Weak vs category here because the unit has 0 attack. The practical counter is denial: use Galleys, War Galleys, or a land raid to reach the dock and kill boats before they pay back their wood cost; vision tells you when to move. Do not fight the dock under fire if the fish line is exposed. Losing fish without knowing the right response? AoE Coach reads your matchup and gives you the composition + timing.