Karambit Warrior
InfantryEvolution
Karambit Warrior
CastleElite Karambit Warrior
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Karambit Warrior is a **swarm infantry specialist**. Half population allows overwhelming numbers.
Tactical Playbook
Half Population
0.5 pop means 200 pop = 400 Karambits. Twice the army size.
Extremely Cheap
25F/15G is almost free. Replace losses instantly.
Fast Infantry
1.2 speed catches archers and siege. Can't kite you.
Critical Point
**Individually very weak**. 30 HP and 7 attack. One-on-one, loses to almost everything.
Understanding The Stats
The Karambit Warrior trades individual power for exceptional army size through half population usage.
Half Pop
Field twice as many units as normal.
Extremely Cheap
Cheapest unique unit. Easy to mass.
Fast
Faster than most infantry. Catches archers.
Weak Stats
Very weak individually. Need swarms.
Coach's Tip
6 second train time means you can replace 10 Karambits per minute per Castle. Production is insane.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Eagle | +2 |
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.
Unique Unit
Vulnerable to units with bonus damage vs this class.