Longbowman
The British unique archer with exceptional range. Outranges most other units, allowing you to kite and deal damage from safety.
Tactical Briefing
The Longbowman has 5 range in Castle Age, increasing to 6 as Elite. With Yeomen tech, Elite Longbowmen reach 7 range - outranging even Castles. Use this range advantage to safely pick off enemies before they can respond. Keep them in a tight formation and micro them backwards when enemies approach. Your weakness is mobility - at 0.96 speed, cavalry will catch you.
Statistics
- HP
- 35
- Attack
- 6
- Melee Armor
- 0
- Pierce Armor
- 0
- Range
- 5
- Speed
- 0.96
Cost
- Wood: 35
- Gold: 40
Strong Against
Weak Against
Strategic Analysis
The Longbowman is the **long-range fire support archer**. Range is your primary weapon. You hit enemies before they hit you, creating favorable trades in every engagement.
- Range Advantage: 5 range vs 4 for normal archers. You get a free shot before they can respond. Stack this advantage with massed Longbowmen.
- Castle Sniping: With Yeomen (7 range), you outrange Castles (8 range, but no minimum). You can hit the edge and retreat before taking damage.
- Micro Intensive: Your power scales with skill. Constantly micro backwards to maintain range. Good micro turns good units into great units.
Warning: **Slow at 0.96 speed**. Hussar raids will catch and kill you. Always have Halberdiers nearby or fight near your own Castles.
Attack Bonuses
- +2 vs Spearman