Longbowman
ArcherEvolution
Longbowman
CastleElite Longbowman
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Longbowman is the **long-range fire support archer**. Range is your primary weapon. You hit enemies before they hit you, creating favorable trades in every engagement.
Tactical Playbook
Range Advantage
5 range vs 4 for normal archers. You get a free shot before they can respond. Stack this advantage with massed Longbowmen.
Castle Sniping
With Yeomen (7 range), you outrange Castles (8 range, but no minimum). You can hit the edge and retreat before taking damage.
Micro Intensive
Your power scales with skill. Constantly micro backwards to maintain range. Good micro turns good units into great units.
Critical Point
**Slow at 0.96 speed**. Hussar raids will catch and kill you. Always have Halberdiers nearby or fight near your own Castles.
Understanding The Stats
The Longbowman sacrifices armor and speed for supreme range. Position and micro are everything.
Superior Range
+1 over standard archers. This extra range is huge in archer vs archer fights.
Low Cost
Cheaper than many unique units. Britons economy bonus helps mass them faster.
Fragile Frame
Very fragile. One Mangonel shot kills groups. Never clump up against siege.
Foot Archer Speed
Standard archer speed. You can't run from cavalry.
Coach's Tip
5 range is your identity. Normal archers have 4. This means you always shoot first. In equal fights, you win by attrition.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Spearman | +2 |
Armor Classes
Archer
Vulnerable to Skirmishers and Huskarls.
Unique Unit
Vulnerable to units with bonus damage vs this class.