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Longbowman

The British unique archer with exceptional range. Outranges most other units, allowing you to kite and deal damage from safety.

Tactical Briefing

The Longbowman has 5 range in Castle Age, increasing to 6 as Elite. With Yeomen tech, Elite Longbowmen reach 7 range - outranging even Castles. Use this range advantage to safely pick off enemies before they can respond. Keep them in a tight formation and micro them backwards when enemies approach. Your weakness is mobility - at 0.96 speed, cavalry will catch you.

Statistics

HP
35
Attack
6
Melee Armor
0
Pierce Armor
0
Range
5
Speed
0.96

Cost

  • Wood: 35
  • Gold: 40

Strong Against

Weak Against

Strategic Analysis

The Longbowman is the **long-range fire support archer**. Range is your primary weapon. You hit enemies before they hit you, creating favorable trades in every engagement.

  • Range Advantage: 5 range vs 4 for normal archers. You get a free shot before they can respond. Stack this advantage with massed Longbowmen.
  • Castle Sniping: With Yeomen (7 range), you outrange Castles (8 range, but no minimum). You can hit the edge and retreat before taking damage.
  • Micro Intensive: Your power scales with skill. Constantly micro backwards to maintain range. Good micro turns good units into great units.

Warning: **Slow at 0.96 speed**. Hussar raids will catch and kill you. Always have Halberdiers nearby or fight near your own Castles.

Attack Bonuses

  • +2 vs Spearman

Available Civilizations

Britons