Mangonel — Age of Empires II

Mangonel

Siege Weapon
Wood160
Gold135
Hit Points50
Attack40
Melee Armor0
Pierce Armor6
Train Time46s
Speed0.6

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

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Evolution

Mangonel

Castle Age

Onager

Imperial Age
Food 800 Gold 500

Siege Onager

Imperial Age
Food 1450 Gold 1000

The coach's briefing

The Mangonel is your answer to massed archers. It fires stones that deal splash damage, devastating tightly grouped units. It has minimum range - units close to it cannot be targeted. Watch for friendly fire, it will damage your own units. Protect it with infantry against cavalry.

STRONG AGAINST

You win these trades cost-effectively.

Archer
Archer
?
Infantry
?
Building

WEAK AGAINST

Avoid these fights or bring support.

Knight
Knight
?
Cavalry
Scorpion
Scorpion
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Strategic Analysis

Tactical Identity

The Mangonel is your **anti-mass unit**. When enemies group their archers or infantry together, Mangonels punish them with devastating splash damage.

Tactical Playbook

Archer Destroyer

Mangonels counter mass Crossbowmen. One good shot kills multiple archers. Force spread formations or suffer heavy losses.

Siege Push

Use Mangonels to clear defensive positions. They outrange Town Centers and can force Villagers to flee.

Cut Trees

Mangonels can attack-ground to cut trees, creating surprise attack paths or escape routes.

Critical Point

**Cavalry will delete you**. Knights close distance fast and your 3 minimum range means you can't fight back. Always have Pikemen or Monks protecting your Mangonels.

Understanding The Stats

The Mangonel is a fragile but devastating area-of-effect weapon that requires careful positioning.

Splash Damage

40 Attack

Deals 40 damage in an area. Multiple units hit means massive total damage.

Minimum Range

3 Tiles

Cannot attack units within 3 tiles. Cavalry exploit this weakness ruthlessly.

Anti-Building

+35 vs Buildings

Solid building damage for early siege. Useful for destroying walls and production buildings.

Fragile

50 HP

Low HP means you die quickly to focused fire. Keep them protected.

Coach's Tip

Your 50 HP is very low. A Knight with 10 attack kills you in just 5 hits. Never leave Mangonels unprotected - one Knight dive ends your siege push.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Building+35
Siege Weapon+12

Armor Classes

Siege Weapon

Takes bonus from Mangonels and Bombard Cannons. Can be repaired.

Civilizations

Armenians
Aztecs
Bengalis
Berbers
Bohemians
Britons
Bulgarians
Burgundians
Burmese
Byzantines
Celts
Cumans
Dravidians
Ethiopians
Franks
Georgians
Goths
Gurjaras
Hindustanis
Huns
Inca
Italians
Japanese
Khmer
Lithuanians
Magyars
Malay
Malians
Maya
Mongols
Persians
Poles
Portuguese
Romans
Saracens
Shu
Sicilians
Slavs
Spanish
Tatars
Teutons
Turks
Vietnamese
Vikings
Wei
Wu

* 46 civilizations have access to this unit.

AoE Coach analysis

Context & meta

The Mangonel line — Mangonel, Onager, Siege Onager — is the answer to units standing too close together. A single shot at 40 attack, then 50 and 75 through the upgrades, can settle an archer engagement, which is why the presence of two or three of them changes how both armies are allowed to stand. The price is a body that cannot defend itself: 50 HP, 0.6 speed, a minimum range of 3, and damage that hits friendly units as readily as enemy ones. Fourteen of the fifty-three civilizations reach the Siege Onager, and for several of them it is the piece the entire late game is built around.

History & balance

The Mangonel line exists to punish density, and every number says so: 40 attack, +35 against buildings, a 3-to-7 range with a minimum distance, 0.6 speed and 50 HP. Everything that makes it terrifying against a clump leaves it helpless alone, which is exactly what the official help means when it names close range as the weakness. Its damage does not distinguish between armies either — a shot fired into a melee costs its owner as much as its target — so the unit tests positioning rather than production. The Onager (60 HP, 55 attack) and the Siege Onager (70 HP, 75 attack) keep the same shape and raise the stakes on both sides of that trade.

In pro play

The Mangonel is bought for one job: breaking tight groups. Its 40 attack, with +35 against buildings, justifies 160 wood and 135 gold only when it fires into a clump, so it belongs behind the front line and never in front of it. Its 3-to-7 range carries a minimum distance, which is exactly why the official help marks it weak against anything at close range — a unit that closes inside 3 is safe. Move it with the army rather than after it: at 0.6 speed, a Mangonel left behind is a Mangonel lost. Take the Onager upgrade (60 HP, 55 attack) once the composition is stable enough to protect it.

How to counter it

Light Cavalry (especially Hussars with full upgrades) dive Mangonels — three Hussars kill a Mangonel before it can fire twice. Bombard Cannons outrange Mangonels (12 vs 8) and destroy them safely. Petards detonate stationary siege. The micro counter is unit spread: hold Alt+Right-Click to move with formation gaps so a single Mangonel shot can't hit more than 2-3 units. The macro counter is producing your own Mangonels — a Mangonel war becomes a positioning duel where the player with better terrain wins.