Onager
Siege WeaponEvolution
STRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Onager is your **upgraded area denial weapon**. Larger splash radius means even more devastating damage against grouped enemies.
Tactical Playbook
Extended Range
8 range (9 with Siege Engineers) outranges most Castle Age units. You can hit archers before they can respond effectively.
Siege vs Siege
Onagers counter enemy Mangonels and Scorpions. The splash damage can destroy multiple siege units at once.
Castle Defense
Onagers behind your Castle create a kill zone. Enemy armies grouping to attack the Castle get devastated.
Critical Point
**Siege Onager friendly fire** - be extremely careful about attacking near your own units. One misclick can wipe your own army.
Understanding The Stats
The Onager is a direct upgrade that improves survivability and damage output without changing the core gameplay.
Stronger Attack
+10 over Mangonel. More one-shot potential against grouped archers.
Better Range
+1 range over Mangonel. With Siege Engineers, you reach 9 range.
More HP
+10 HP. Survives 1 extra Knight hit, which can save your siege.
Larger Splash
Larger area of effect. More units killed per shot.
Coach's Tip
Your 60 HP is still fragile. Paladins with 14 attack kill you in 5 hits. The +10 HP over Mangonel gives you slightly more time to fire, but protection is still essential.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Building | +45 |
| Siege Weapon | +12 |
Armor Classes
Siege Weapon
Takes bonus from Mangonels and Bombard Cannons. Can be repaired.