Onager
Imperial Age upgrade to Mangonel. More HP, attack, range, and larger splash radius for devastating area damage.
Tactical Briefing
The Onager improves on the Mangonel with 60 HP, 50 attack, and 8 range. The splash radius is larger, killing more units per shot. Essential upgrade if you rely on siege. Still fragile against cavalry - always protect with Halberdiers.
Statistics
- HP
- 60
- Attack
- 50
- Melee Armor
- 0
- Pierce Armor
- 7
- Range
- 3-8
- Speed
- 0.6
Cost
- Wood: 160
- Gold: 135
Strong Against
Weak Against
Strategic Analysis
The Onager is your **upgraded area denial weapon**. Larger splash radius means even more devastating damage against grouped enemies.
- Extended Range: 8 range (9 with Siege Engineers) outranges most Castle Age units. You can hit archers before they can respond effectively.
- Siege vs Siege: Onagers counter enemy Mangonels and Scorpions. The splash damage can destroy multiple siege units at once.
- Castle Defense: Onagers behind your Castle create a kill zone. Enemy armies grouping to attack the Castle get devastated.
Warning: **Siege Onager friendly fire** - be extremely careful about attacking near your own units. One misclick can wipe your own army.
Attack Bonuses
- +45 vs Building
- +12 vs Siege Weapon
Available Civilizations
Armenians, Aztecs, Bengalis, Berbers, Bohemians, Britons, Bulgarians, Burgundians, Burmese, Byzantines, Celts, Cumans, Dravidians, Ethiopians, Franks, Georgians, Goths, Gurjaras, Hindustanis, Incas, Italians, Japanese, Khmer, Lithuanians, Magyars, Malay, Malians, Mayans, Mongols, Persians, Poles, Portuguese, Romans, Saracens, Shu, Sicilians, Slavs, Spanish, Tatars, Teutons, Vietnamese, Vikings, Wei, Wu