Shotel Warrior
InfantryBase values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.
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Shotel Warrior
CastleElite Shotel Warrior
ImperialThe coach's briefing
You have 16 attack and 1.2 speed - that's the fastest infantry in the game tied with a few others. But you only have 45 HP and 0/0 armor. At 50F/30G with only 8 second train time, you're meant to be massed and thrown at the enemy. Perfect for raiding villagers and sniping siege.
STRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Just lost against this unit?
Your coach names the counters during the match — not once the game is over.
Strategic Analysis
Tactical Identity
The Shotel Warrior is a **glass cannon raider**. Extremely fast and high damage but very fragile.
Tactical Playbook
Speed Kills
1.2 speed catches villagers and siege easily. Excellent raider.
High Damage
16 attack kills villagers in 2 hits. Fast economy damage.
Fast Production
8 seconds training. Replace losses instantly from multiple Castles.
Critical Point
**0/0 armor and only 45 HP**. Everything kills you fast. Hit and run, don't stand and fight.
Understanding The Stats
The Shotel Warrior trades all defense for maximum offense and mobility.
High Attack
Very high for infantry. Kills fast.
Fastest Infantry
Tied for fastest infantry. Uncatchable.
Very Fragile
No armor. Dies to everything fast.
Fast Train
Fastest unique infantry training.
Coach's Tip
16 attack is exceptional. Villagers (25 HP) die in 2 hits. You can delete an economy in seconds.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Eagle Warrior | +2 |
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.
Unique Unit
Vulnerable to units with bonus damage vs this class.
Key Upgrades
Feudal Age
Castle Age
Civilizations
* 1 civilizations have access to this unit.
AoE Coach analysis
Context & meta
The Shotel Warrior is the Ethiopian unique infantry: 45 HP, 16 attack, 0/0 armor, 1.2 speed, line of sight 3, a 50 food/30 gold cost, and an exceptionally short 8-second train time. The official help gives the categories: Strong vs. Infantry; Weak vs. Archery Units, while also describing high attack, fast training, and fast movement. Ethiopia receives +100 food and +100 gold on each Age advance, foot Archers attack 18% faster, and the Pikeman upgrade is free. This is a burst infantry unit that wants to appear in numbers before the opponent can stabilize.
History & balance
Shotel Warrior design trades durability for production shock. Forty-five HP and no armor make a single unit easy to punish, but 16 attack, 1.2 speed, and an 8-second train time let Ethiopia turn a resource lead into a sudden mass. The civilization bonuses support that rhythm with resources on every Age advance and faster foot-archer attacks, giving the player a choice between adding ranged cover and multiplying the infantry threat. The unit is not meant to occupy a battle forever; its current identity is a fast, high-damage window that closes before a ranged counter can fully form.
In pro play
Use Shotel Warriors to create a timing spike, especially when the opponent has invested in slow units or left siege and workers exposed. Eight seconds of training and a 50 food/30 gold price make continuous production realistic, while 1.2 speed lets the group reach the target before a defensive line is complete. Focus one location, use the 16 attack to remove expensive pieces, and withdraw before ranged units can settle into a firing arc. Add Ethiopian foot Archers when the opponent reaches for a screen, but do not dilute the Shotel count with scattered raids. The unit wins through speed of arrival and concentration of damage.
How to counter it
The classic mistake is to answer Shotel Warriors with infantry and accept a 16-attack melee trade, especially while their 8-second production keeps replacing losses. The official help gives the weak category: Archery Units. Hand Cannoneers carry +10 against Infantry and Slingers +4, so both punish the 45 HP, 0/0 armor body from distance. Keep the ranged line behind buildings or a screen, focus the fast group before it reaches the economy, and do not let the Ethiopians split your fire with side raids. If you keep losing to Shotel Warriors without knowing what to produce or when, AoE Coach reads your match-up and gives you the counter composition and timing.