Temple Guard
Muisca heavy infantry that attacks faster the longer it remains in combat. Effective against cavalry and elephants.
Tactical Briefing
Commander, the Temple Guard is the sacred protector of the Muisca temples. Armed with a tumbaga war pick, this heavy infantry unit channels battle fervor — each consecutive hit reduces their attack cooldown by 0.2 seconds for 5 seconds, down to a minimum of 1.4 seconds. They deal bonus damage to cavalry, camels, and elephants. In prolonged melee engagements, Temple Guards become a whirlwind of destruction. Pair them with Guecha Warriors: the Guechas handle archers while Temple Guards demolish anything that gets close.
Statistics
- HP
- 100
- Attack
- 12
- Melee Armor
- 1
- Pierce Armor
- 1
- Speed
- 0.95
Cost
- Food: 80
- Gold: 45
Strong Against
Weak Against
Strategic Analysis
The Temple Guard is a **ramping melee powerhouse** that grows stronger the longer a fight lasts. Its attack speed acceleration makes it devastating in sustained engagements.
- Sustained Combat: Temple Guards need time to ramp up. Engage, hold position, and let the attack speed acceleration kick in. After 3-4 hits, they attack nearly 50% faster.
- Anti-Cavalry Wall: +3 vs Cavalry, +2 vs Camels, +3 vs Elephants makes Temple Guards versatile anti-mounted infantry. They fill a similar role to the Pikeman but with much higher base damage.
- Dual Training: Uniquely, Temple Guards can be trained at both Barracks and Monastery. Use both production buildings to flood the field with them.
- Anti-Ship Utility: +2 vs Ships may seem niche, but when defending shorelines, Temple Guards can deal solid damage to beached or close ships.
Warning: 0.95 speed is very slow — faster units can kite them endlessly. Archers are particularly dangerous as Temple Guards have only 1 pierce armor and no way to close the distance quickly.
Attack Bonuses
- +3 vs Cavalry
- +2 vs Camel
- +3 vs War Elephant
- +2 vs Ship