Elite Temple Guard
InfantryEvolution
Temple Guard
CastleElite Temple Guard
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Elite Temple Guard is the **melee DPS king** of Imperial Age infantry, combining high base damage, cavalry bonuses, and attack speed ramping into an unstoppable melee force.
Tactical Playbook
Cavalry Killer
+6 vs Cavalry means 20 damage per hit to mounted units. With ramped attack speed (1.4s), that's nearly 15 DPS against cavalry — higher than Halberdiers.
Dual Production Rush
Train from both Barracks and Monastery simultaneously. In a fully boomed Imperial Age, you can flood 4+ production buildings with Temple Guards.
Elephant Counter
+3 vs Elephants with high DPS makes Elite Temple Guards a surprising counter to Battle Elephants and War Elephants.
Wall of Steel
With 2/2 armor and 115 HP, Elite Temple Guards can absorb significant punishment. Use them as the melee core of a Muisca army.
Critical Point
Still only 0.95 speed. Archers remain the primary counter. Onagers will devastate grouped Temple Guards. Always pair with anti-archer support.
Understanding The Stats
The Elite upgrade adds +15 HP, +2 attack, +1/+1 armor, and doubles the cavalry bonus from +3 to +6, making the Elite Temple Guard a top-tier melee infantry.
Cavalry Annihilator
Doubled from +3. With 14 base attack, that's 20 damage per hit to cavalry. Paladins melt against ramped-up Elite Temple Guards.
Improved Armor
From 1/1 to 2/2 armor. Every point matters — this reduces archer damage significantly and improves melee trading.
Tank HP
115 HP with 2/2 armor means Elite Temple Guards can sustain extended fights, which is exactly what the ramping mechanic needs.
Ramped DPS
At minimum reload (1.4s) with 14 attack, that's ~10 base DPS. Against cavalry, it's ~14.3 DPS. Champions only manage ~6.7 DPS.
Coach's Tip
With 14 attack ramping to 1.4s reload, your sustained DPS is insane. Stay in melee, tank hits, and watch enemies melt. The longer the fight, the stronger you get.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Cavalry | +6 |
| Camel | +2 |
| War Elephant | +3 |
| Ship | +2 |
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.
Unique Unit
Vulnerable to units with bonus damage vs this class.