Elite Temple Guard
Elite version with more HP, attack, armor, and doubled anti-cavalry bonuses. The attack acceleration mechanic is unchanged.
Tactical Briefing
Commander, the Elite Temple Guard is the pinnacle of Muisca martial tradition. With 115 HP, 14 attack, 2/2 armor, and devastating +6 vs Cavalry, this warrior is an absolute menace in melee combat. The attack speed acceleration continues to ramp, meaning a fully spun-up Elite Temple Guard attacks every 1.4 seconds with 14 base damage plus bonuses. In Imperial Age, these warriors can solo cavalry formations and even trade favorably against Paladins when given time to ramp.
Statistics
- HP
- 115
- Attack
- 14
- Melee Armor
- 2
- Pierce Armor
- 2
- Speed
- 0.95
Cost
- Food: 80
- Gold: 45
Strong Against
Weak Against
Strategic Analysis
The Elite Temple Guard is the **melee DPS king** of Imperial Age infantry, combining high base damage, cavalry bonuses, and attack speed ramping into an unstoppable melee force.
- Cavalry Killer: +6 vs Cavalry means 20 damage per hit to mounted units. With ramped attack speed (1.4s), that's nearly 15 DPS against cavalry — higher than Halberdiers.
- Dual Production Rush: Train from both Barracks and Monastery simultaneously. In a fully boomed Imperial Age, you can flood 4+ production buildings with Temple Guards.
- Elephant Counter: +3 vs Elephants with high DPS makes Elite Temple Guards a surprising counter to Battle Elephants and War Elephants.
- Wall of Steel: With 2/2 armor and 115 HP, Elite Temple Guards can absorb significant punishment. Use them as the melee core of a Muisca army.
Warning: Still only 0.95 speed. Archers remain the primary counter. Onagers will devastate grouped Temple Guards. Always pair with anti-archer support.
Attack Bonuses
- +6 vs Cavalry
- +2 vs Camel
- +3 vs War Elephant
- +2 vs Ship