Elite Temple Guard unit icon - Age of Empires 2

Elite Temple Guard

Infantry
Food80
Gold45
Hit Points115
Attack14
Melee Armor2
Pierce Armor2
Train Time20s
Speed0.95

Evolution

Food 500 Gold 650

STRONG AGAINST

You win these trades cost-effectively.

Paladin
Paladin
Cavalier
Cavalier
Camel Rider
Camel Rider
Battle Elephant
Battle Elephant
War Elephant
War Elephant

WEAK AGAINST

Avoid these fights or bring support.

Arbalester
Arbalester
Hand Cannoneer
Hand Cannoneer
Onager
Onager
Scorpion
Scorpion

Strategic Analysis

Tactical Identity

The Elite Temple Guard is the **melee DPS king** of Imperial Age infantry, combining high base damage, cavalry bonuses, and attack speed ramping into an unstoppable melee force.

Tactical Playbook

Cavalry Killer

+6 vs Cavalry means 20 damage per hit to mounted units. With ramped attack speed (1.4s), that's nearly 15 DPS against cavalry — higher than Halberdiers.

Dual Production Rush

Train from both Barracks and Monastery simultaneously. In a fully boomed Imperial Age, you can flood 4+ production buildings with Temple Guards.

Elephant Counter

+3 vs Elephants with high DPS makes Elite Temple Guards a surprising counter to Battle Elephants and War Elephants.

Wall of Steel

With 2/2 armor and 115 HP, Elite Temple Guards can absorb significant punishment. Use them as the melee core of a Muisca army.

Critical Point

Still only 0.95 speed. Archers remain the primary counter. Onagers will devastate grouped Temple Guards. Always pair with anti-archer support.

Understanding The Stats

The Elite upgrade adds +15 HP, +2 attack, +1/+1 armor, and doubles the cavalry bonus from +3 to +6, making the Elite Temple Guard a top-tier melee infantry.

Cavalry Annihilator

+6 vs Cav

Doubled from +3. With 14 base attack, that's 20 damage per hit to cavalry. Paladins melt against ramped-up Elite Temple Guards.

Improved Armor

2/2

From 1/1 to 2/2 armor. Every point matters — this reduces archer damage significantly and improves melee trading.

Tank HP

115 HP

115 HP with 2/2 armor means Elite Temple Guards can sustain extended fights, which is exactly what the ramping mechanic needs.

Ramped DPS

~10 DPS

At minimum reload (1.4s) with 14 attack, that's ~10 base DPS. Against cavalry, it's ~14.3 DPS. Champions only manage ~6.7 DPS.

Coach's Tip

With 14 attack ramping to 1.4s reload, your sustained DPS is insane. Stay in melee, tank hits, and watch enemies melt. The longer the fight, the stronger you get.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Cavalry+6
Camel+2
War Elephant+3
Ship+2

Armor Classes

Infantry

Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.

Unique Unit

Vulnerable to units with bonus damage vs this class.