Elite Temple Guard unit icon - Age of Empires 2

Elite Temple Guard

Infantry
Food70
Gold45
Hit Points115
Attack14
Melee Armor2
Pierce Armor2
Train Time24s
Speed0.95

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

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Evolution

Food 500 Gold 650

The coach's briefing

Commander, the Elite Temple Guard is the pinnacle of Muisca martial tradition. With 115 HP, 14 attack, 2/2 armor, and devastating +8 vs Cavalry, this warrior is an absolute menace in melee combat. The attack speed acceleration continues to ramp, meaning a fully spun-up Elite Temple Guard attacks every 1.4 seconds with 14 base damage plus bonuses. In Imperial Age, these warriors can solo cavalry formations and even trade favorably against Paladins when given time to ramp.

STRONG AGAINST

You win these trades cost-effectively.

Paladin
Paladin
Cavalier
Cavalier
Camel Rider
Camel Rider
Battle Elephant
Battle Elephant
War Elephant
War Elephant

WEAK AGAINST

Avoid these fights or bring support.

Arbalester
Arbalester
Hand Cannoneer
Hand Cannoneer
Onager
Onager
Scorpion
Scorpion
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Strategic Analysis

Tactical Identity

The Elite Temple Guard is the **melee DPS king** of Imperial Age infantry, combining high base damage, cavalry bonuses, and attack speed ramping into an unstoppable melee force.

Tactical Playbook

Cavalry Killer

+8 vs Cavalry means 22 damage per hit to mounted units. With ramped attack speed (1.4s), that's nearly 15 DPS against cavalry — higher than Halberdiers.

Dual Production Rush

Train from both Barracks and Monastery simultaneously. In a fully boomed Imperial Age, you can flood 4+ production buildings with Temple Guards.

Elephant Counter

+8 vs Elephants with high DPS makes Elite Temple Guards a surprising counter to Battle Elephants and War Elephants.

Wall of Steel

With 2/2 armor and 115 HP, Elite Temple Guards can absorb significant punishment. Use them as the melee core of a Muisca army.

Critical Point

Still only 0.95 speed. Archers remain the primary counter. Onagers will devastate grouped Temple Guards. Always pair with anti-archer support.

Understanding The Stats

The Elite upgrade adds +15 HP, +2 attack, +1/+1 armor, and raises the cavalry bonus from +5 to +8, making the Elite Temple Guard one of the strongest melee infantry units.

Cavalry Annihilator

+8 vs Cav

With 14 base attack, that's 22 damage per hit to cavalry. Paladins melt against ramped-up Elite Temple Guards.

Improved Armor

2/2

From 1/1 to 2/2 armor. Every point matters — this reduces archer damage significantly and improves melee trading.

Tank HP

115 HP

115 HP with 2/2 armor means Elite Temple Guards can sustain extended fights, which is exactly what the ramping mechanic needs.

Ramped DPS

~10 DPS

At minimum reload (1.4s) with 14 attack, that's ~10 base DPS. Against cavalry, it's ~14.3 DPS. Champions only manage ~6.7 DPS.

Coach's Tip

With 14 attack ramping to 1.4s reload, your sustained DPS is insane. Stay in melee, tank hits, and watch enemies melt. The longer the fight, the stronger you get.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Cavalry+8
Camel+6
War Elephant+8
Ship+6

Armor Classes

Infantry

Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.

Unique Unit

Vulnerable to units with bonus damage vs this class.

Civilizations

Muisca

* 1 civilizations have access to this unit.

AoE Coach analysis

Context & meta

The Elite Temple Guard is the Muisca unique Shock Infantry, a 70-food/45-gold melee unit with 115 HP, 14 attack, 2/2 armor, 0.95 speed and 6 line of sight. The official help gives the categories: strong versus buildings and Mounted Units, weak versus the Militia-line. Its attack accelerates the longer it remains in combat, so the unit becomes more dangerous when a player allows a clean, uninterrupted engagement. The 24-second train time and Infantry class make it a front-line investment, not a fast raider. Its value is the pressure of sustained contact: it threatens cavalry and structures while asking the opponent to answer before the attack speed ramps.

History & balance

The Elite Temple Guard gives the Muisca roster a durable melee identity beside its ranged and Monk profile. The official description frames it as Shock Infantry, with damage that rises while it remains in combat; its strong categories are buildings and Mounted Units, while the Militia-line is the weakness. Muisca bonuses to Archery Range units and Champi Warriors help create a combined army in which ranged support covers the approach while Guards hold the center. The design is deliberately binary: a stable fight makes the Guard more efficient, but range or the Militia-line makes its food-and-gold cost harder to justify.

In pro play

Place Elite Temple Guards where the fight must stay in contact: a choke, a forward Settlement or beside Muisca ranged units. Their 0.95 speed is not a raiding tool, and the attack-speed ramp means the first seconds should secure the engagement instead of switching targets. They are useful against Knights, Camels and buildings, matching the official strong categories. Add ranged support to punish the Militia-line and stop the Guards being surrounded. The right timing is a planned Castle-Age pressure with enough bodies to survive the first volley; a tiny group dies before its mechanic matters.

How to counter it

The classic mistake is sending Cavalry into Elite Temple Guards because they look like ordinary slow Infantry. The official help gives the categories: strong versus buildings and Mounted Units, weak versus the Militia-line. Hand Cannoneers have +10 versus Infantry and Slingers have +4; these answers attack the correct layer instead of feeding the Guard a sustained melee. Keep the fight at range, focus one unit before its attack speed ramps and use terrain to deny a permanent front line. If you keep losing to Elite Temple Guards without knowing what to produce or when, AoE Coach reads your match-up and gives you the counter composition and timing.