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Transport Ship

Unarmed ship that carries land units across water. Essential for island map invasions.

Tactical Briefing

The Transport Ship carries up to 5 land units (10 for some civs with bonuses). On island maps, control the sea with warships first, then land troops with Transports. Losing a loaded Transport is devastating - protect them at all costs. Scout landing zones before committing.

Statistics

HP
100
Attack
0
Melee Armor
4
Pierce Armor
8
Speed
1.45

Cost

  • Wood: 125

Strong Against

Weak Against

Strategic Analysis

The Transport Ship is your **island invasion enabler**. It projects land power across water.

  • Water Control First: Never land without naval superiority. Losing loaded Transports loses games.
  • Scout Landings: Send an empty Transport first to check if the coast is defended. Then land main force.
  • Multiple Landings: Split your force across 2-3 landing spots. Harder for enemy to defend all.

Warning: **Completely unarmed**. A single Galley destroys your Transport. Always escort with war ships.

Available Civilizations

Armenians, Aztecs, Bengalis, Berbers, Bohemians, Britons, Bulgarians, Burgundians, Burmese, Byzantines, Celts, Chinese, Cumans, Dravidians, Ethiopians, Franks, Georgians, Goths, Gurjaras, Hindustanis, Huns, Incas, Italians, Japanese, Jurchens, Khitans, Khmer, Koreans, Lithuanians, Magyars, Malay, Malians, Mayans, Mongols, Persians, Poles, Portuguese, Romans, Saracens, Shu, Sicilians, Slavs, Spanish, Tatars, Teutons, Turks, Vietnamese, Vikings, Wei, Wu