Urumi Swordsman
InfantryEvolution
Urumi Swordsman
CastleElite Urumi Swordsman
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Urumi Swordsman is a **charged AoE infantry**. Movement builds charge for devastating first strikes.
Tactical Playbook
Charge Attack
Move before attacking to build charge. First hit deals massive damage.
Area Damage
Whip sword hits multiple enemies. Devastating vs clumped units.
Gold Efficient
Only 20 gold. Very sustainable in long games.
Critical Point
**Low base damage without charge**. If you attack immediately after engaging, you deal only 9 damage.
Understanding The Stats
The Urumi Swordsman offers unique charged AoE damage for devastating opening strikes.
Charge Mechanic
Movement builds charge for extra damage.
Area Damage
Whip sword damages enemies in arc.
Decent Stats
Solid infantry baseline.
Gold Efficient
Very low gold cost. Easy to sustain.
Coach's Tip
Walk your Urumis a bit before engaging to build charge. A charged attack can deal 15+ damage instead of 9.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Eagle | +2 |
| Standard Building | +1 |
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.
Unique Unit
Vulnerable to units with bonus damage vs this class.