Elite Ghulam
InfantryEvolution
Ghulam
CastleElite Ghulam
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Elite Ghulam becomes the **ultimate archer killer** with insane bonus damage and immunity to arrows.
Tactical Playbook
+11 vs Archers
22 damage per hit. Two-shots Arbalesters.
6 Pierce Armor
Archers deal minimum 1 damage. Arrow-immune.
Better Splash
11 base attack for stronger AoE damage.
Critical Point
**Still loses to melee units**. Knights and Champions beat you without archer bonus.
Understanding The Stats
The Elite upgrade makes Ghulams the supreme archer counter with arrow immunity.
Higher Archer Bonus
+2 over base. 22 damage to archers.
Extreme Pierce Armor
+3 over base. Arrows deal 1 damage.
Higher Attack
+2 over base. Better splash.
More HP
+10 HP. Better survivability.
Coach's Tip
22 damage to archers means Arbalesters die in 2 hits. Heavy Cavalry Archers (60 HP) die in 3 hits.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Archer | +11 |
| Elephant Archer | +6 |
| Eagle | +2 |
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.
Unique Unit
Vulnerable to units with bonus damage vs this class.