Ghulam
InfantryEvolution
Ghulam
CastleElite Ghulam
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The **Archer Sweeper**. Faster than Champions and tankier vs arrows than Huskarls in some aspects due to speed.
Tactical Playbook
Pass-Through
Deals 100% damage to the main target and 50% to the unit directly behind. Deadly vs clumped formations.
Shield & Spear
With 6 Pierce Armor (Elite), they ignore Skirmisher fire completely and mitigate Arbalesters significantly.
Raiding
Their speed allows them to raid economies effectively, especially since they resist Town Center fire well.
Critical Point
Weak to **Knights** and **Champions**. They lack bonus damage vs Cavalry and lose the raw stats war against heavy melee units.
Understanding The Stats
An infantry unit with the soul of a cavalry raider. High speed and PA make it the perfect answer to ranged play.
Pierce Armor
Starts high in Castle Age. Elite version is nearly immune to secondary arrow fire.
Pass-Through
Attacks hit 2 units at once (Front/Back). Increases DPS vs groups significantly.
Speed
Very fast for infantry (faster than Champions). Can chase down Archers.
Coach's Tip
Your 1.15 speed is your secret weapon - you're faster than most infantry can dream of. Chase down archers relentlessly. Your pass-through attack doubles your damage in tight formations.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Eagle Warrior | +2 |
| Standard Building | +2 |
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.
Unique Unit
Vulnerable to units with bonus damage vs this class.