Elite Leitis
CavalryBase values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.
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Leitis
CastleElite Leitis
ImperialThe coach's briefing
You now have 130 HP, 16 attack (still ignoring armor), and 2/1 armor. 16 true damage is terrifying - even Elite Boyars (8 melee armor) take full 16 per hit. The upgrade costs 750F/750G and trains faster at 18 seconds. With relics, you can reach 20 attack ignoring armor. Nothing survives that.
STRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Just lost against this unit?
Your coach names the counters during the match — not once the game is over.
Strategic Analysis
Tactical Identity
The Elite Leitis becomes the **supreme anti-armor cavalry**. 16 true damage destroys any heavily armored unit.
Tactical Playbook
16 True Damage
Ignores ALL armor. Elite Teutonic Knights (110 HP) die in 7 hits, armor ignored.
More Survivable
130 HP and 2/1 armor. Much tankier than base version.
Relic Monster
With 4 relics = 20 true damage. Paladins die in 9 hits.
Critical Point
**Still countered by standard cavalry counters**. Halbs and Camels don't care about your armor-ignoring - they deal bonus damage.
Understanding The Stats
The Elite upgrade massively boosts HP and attack while adding desperately needed armor.
Huge True Damage
+3 over base. Ignores all armor still.
Much More HP
+30 HP over base. Survives much longer.
Better Armor
+1 melee armor. Takes less from melee.
Faster Train
-2 seconds. Replace losses faster.
Coach's Tip
130 HP + 16 true damage = you kill Paladins in 12 hits while they need 11 hits. Very close, but you have speed advantage.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| No damage bonus: this unit deals the same damage to every target. | |
Armor Classes
Cavalry
Takes heavy bonus damage from Pikemen/Halberdiers and Camels.
Unique Unit
Vulnerable to units with bonus damage vs this class.
Key Upgrades
Feudal Age
Castle Age
Civilizations
* 1 civilizations have access to this unit.
AoE Coach analysis
Context & meta
Elite Leitis is the upgraded Lithuanian unique heavy cavalry unit whose attack ignores armor. It costs 70 food and 50 gold, trains in 18 seconds, and has 130 HP, 16 attack, 2 melee armor and 1 pierce armor. Its speed is 1.4 and its line of sight is 5. The official help gives the categories: Cavalry and Infantry, especially high-armor units, as strengths, and Archery Units as a weakness. Lithuanian relics can add attack to the Knight-line and Leitis, up to four relic bonuses, so the live civilization matters. The unit is an armor answer with a mobile body.
History & balance
The Elite Leitis changes the value of armor on both sides of the fight. A heavily protected target cannot rely on its usual melee reduction, while the Leitis itself still has only 1 pierce armor and can be exposed to ranged fire. Lithuanian relic control adds a second layer: the same unit can arrive with a different attack ceiling depending on how much the monastery economy has achieved. The 18-second train time keeps the threat repeatable, but the 70-food, 50-gold price keeps it specialized. Its story is a cavalry answer to armor, not an exemption from positioning.
In pro play
Use Elite Leitis to pick high-armor cavalry or infantry and keep the attack moving. Speed 1.4 lets the group choose the first contact, while 130 HP and 2 melee armor make a focused charge meaningful; the armor-ignoring attack makes expensive protected targets a natural priority. Keep the 1 pierce armor away from massed arrows, and use relic-fueled attack as an advantage rather than a reason to dive. The 18-second train time supports Castle pressure, but 70 food and 50 gold demand an economy that can replace losses. Screen the Leitis, focus one armored target, and leave before ranged units settle.
How to counter it
The classic mistake is answering Elite Leitis with another armored melee unit and assuming armor will reduce the incoming attack. The official help gives the categories: Cavalry and Infantry, especially high-armor units, as strengths, and Archery Units as a weakness. In practice, Heavy Camel Riders have a real +18 bonus against Cavalry, while Elite Longbowmen can exploit the ranged weakness by forcing the low-pierce-armor body to move. Keep the screen wide, focus one Leitis, and deny relic-supported charges near your economy. Losing to Elite Leitis without knowing what to produce or when? AoE Coach reads your matchup and gives you the composition + timing.