Elite Magyar Huszar
CavalryBase values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.
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Magyar Huszar
CastleElite Magyar Huszar
ImperialThe coach's briefing
You gain +10 HP for 90 total, +1 attack for 11, and your siege bonus increases to +8. That's 19 damage per hit to siege - Mangonels die in 4 hits. The upgrade costs 800F/600G. Still 1.5 speed, still incredibly cheap at 35F/45G. You're now a genuine siege threat while maintaining your raiding excellence.
STRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
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Your coach names the counters during the match — not once the game is over.
Strategic Analysis
Tactical Identity
The Elite Magyar Huszar becomes a **premier siege sniper** while maintaining exceptional raid potential.
Tactical Playbook
8 Siege Bonus
19 damage to siege. Trebuchets (150 HP) die in 9 hits from one Huszar.
Still Fastest
1.5 speed unchanged. Unmatched raid mobility.
Better Durability
90 HP helps survive counter-attacks during raids.
Critical Point
**Still loses direct fights**. Don't fight heavy cavalry. Your job is hit-and-run, not brawling.
Understanding The Stats
The Elite upgrade enhances siege-killing and survivability while maintaining the signature speed and cost.
More HP
+10 HP. Better survival during raids.
Better Attack
+1 over base. Slightly faster kills.
Higher Siege Bonus
+3 over base. 19 total damage to siege.
Same Speed
Still the fastest cavalry.
Coach's Tip
At 35F/45G, you can mass Elite Huszars very easily. Swarm enemy siege with 10+ and watch it evaporate.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Siege Weapon | +8 |
| Ram | +2 |
Armor Classes
Cavalry
Takes heavy bonus damage from Pikemen/Halberdiers and Camels.
Unique Unit
Vulnerable to units with bonus damage vs this class.
Key Upgrades
Feudal Age
Castle Age
Civilizations
* 1 civilizations have access to this unit.
AoE Coach analysis
Context & meta
Elite Magyar Huszar is the upgraded Magyar unique cavalry unit, specialized against Siege Weapons. It costs 35 food and 45 gold, trains in 12 seconds, and has 90 HP, 11 attack, 0 melee armor and 2 pierce armor. Its speed is 1.5 and its line of sight is 6. The official help gives the categories: Siege Weapons as a strength, and the Spearman-line and Camel Riders as weaknesses. This is a fast raiding cavalry body with a clear job. It reaches the expensive back line quickly, but it cannot ignore the classes built to stop cavalry.
History & balance
The Elite Magyar Huszar gives the Magyar stable a direct answer to the slowest, most valuable pieces on the map. Its identity is not a better general cavalry unit; it is the ability to convert speed into a siege kill before the opponent can build a screen. The 12-second train time makes that threat repeatable, while 90 HP and zero melee armor keep the raid honest. Spearman-line and Camel Riders provide the visible boundary. The unit tells a practical story about tempo: a cheap-looking opening can become expensive if the defender waits until the siege is already surrounded.
In pro play
Use Elite Magyar Huszars as a separate threat that forces the opponent to protect Siege Weapons. Speed 1.5 and line of sight 6 let the group find the angle, while the 12-second train time supports repeated Stable production. Dive the siege, take the high-value trade, and leave before Spearmen or Camel Riders close around the 90-HP bodies. The 35-food, 45-gold price is easier to replace than a heavy cavalry unit, but zero melee armor still punishes a frontal fight. Magyar free melee attack upgrades improve the general pressure; they do not remove the need for scouting and timing. Raid where the screen is absent.
How to counter it
The classic mistake is protecting Siege Weapons with ordinary Archers and letting Elite Magyar Huszars reach the back line before the Spearman screen arrives. The official help gives the categories: Siege Weapons as a strength, and the Spearman-line and Camel Riders as weaknesses. In practice, Halberdiers have a real bonus against Cavalry, and Heavy Camel Riders have real bonuses against Cavalry and Camel; place them between the raid path and the siege, then focus one Huszar at a time. Keep the siege moving when the angle opens. Losing to Elite Magyar Huszars without knowing what to produce or when? AoE Coach reads your matchup and gives you the composition + timing.