Elite Woad Raider
InfantryEvolution
Woad Raider
CastleElite Woad Raider
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Elite Woad Raider becomes a **genuine combat infantry** while retaining unmatched mobility for raids.
Tactical Playbook
Combat Viable
15 attack means you trade effectively vs Champions now. Speed lets you pick fights.
TC Deletion
+3 vs buildings with 15 base attack. Groups of Elite Woads can destroy Town Centers quickly.
Chase Everything
1.17 speed catches siege, archers, and even some cavalry. Nothing escapes.
Critical Point
**Still 0/1 armor**. Ranged units remain deadly. Use speed to close gaps or avoid engagements entirely.
Understanding The Stats
The Elite upgrade significantly boosts HP and attack while maintaining the signature speed.
Much More HP
+15 HP over base. Survives longer in raids and fights.
High Attack
+4 over base. Kills villagers in 2 hits now.
Building Bonus
+1 over base. Even better at destroying structures.
Same Speed
Still the fastest infantry. Raiding power unchanged.
Coach's Tip
15 attack at 1.17 speed is devastating. You deal damage equivalent to a Two-Handed Swordsman but can chase down anything.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Building | +3 |
| Standard Building | +3 |
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.
Unique Unit
Vulnerable to units with bonus damage vs this class.