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Fire Ship

Castle Age upgrade to Fire Galley. More HP, damage, and speed for better Galley-line countering.

Tactical Briefing

The Fire Ship is the Castle Age evolution. 120 HP, better attack, and 1.35 speed make it more effective at closing distance and winning fights. Upgrade immediately if you're facing War Galleys - you need the extra stats to survive the approach. Keep mixing with your own Galleys.

Statistics

HP
120
Attack
2
Melee Armor
0
Pierce Armor
6
Range
2.5
Speed
1.35

Cost

  • Wood: 75
  • Gold: 45

Strong Against

Weak Against

Strategic Analysis

The Fire Ship is your **Castle Age Galley-line counter**. It scales well into mid-game naval combat.

  • Faster Approach: 1.35 speed (vs 1.3) helps close distance. Still need support but less vulnerable during approach.
  • Better Trades: 2 attack with improved fire damage wins trades vs War Galleys in close combat.
  • Force Engagements: Use your Fire Ships to force enemy War Galleys to retreat, then push with your own Galleys.

Warning: **Cannon Galleons destroy you**. In Imperial Age, Cannon Galleons outrange everything. Don't try to close the distance - you'll die before getting in range.

Attack Bonuses

  • +2 vs Ship
  • +3 vs Galley-type ship
  • +3 vs Turtle Ship

Available Civilizations

Armenians, Aztecs, Bengalis, Berbers, Bohemians, Britons, Bulgarians, Burgundians, Burmese, Byzantines, Celts, Chinese, Cumans, Dravidians, Ethiopians, Franks, Georgians, Goths, Gurjaras, Hindustanis, Huns, Incas, Italians, Japanese, Jurchens, Khitans, Khmer, Koreans, Lithuanians, Magyars, Malay, Malians, Mayans, Mongols, Persians, Poles, Portuguese, Romans, Saracens, Shu, Sicilians, Slavs, Spanish, Tatars, Teutons, Turks, Vietnamese, Wei, Wu