Fire Ship
ShipEvolution
STRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Fire Ship is your **Castle Age Galley-line counter**. It scales well into mid-game naval combat.
Tactical Playbook
Faster Approach
1.35 speed (vs 1.3) helps close distance. Still need support but less vulnerable during approach.
Better Trades
2 attack with improved fire damage wins trades vs War Galleys in close combat.
Force Engagements
Use your Fire Ships to force enemy War Galleys to retreat, then push with your own Galleys.
Critical Point
**Cannon Galleons destroy you**. In Imperial Age, Cannon Galleons outrange everything. Don't try to close the distance - you'll die before getting in range.
Understanding The Stats
The Fire Ship offers meaningful improvements over the Fire Galley for Castle Age naval control.
More HP
+20 HP for surviving the approach. Critical upgrade.
Better Speed
Faster approach means less damage taken while closing.
Improved Armor
+2 PA helps survive Galley arrows during approach.
Faster Train
Much faster than Fire Galley's 65s. Maintain production.
Coach's Tip
Your 36s train time matches War Galleys. In sustained naval fights, keep both Docks producing. Never let production lapse.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Ship | +2 |
| Galley-type ship | +3 |
| Turtle Ship | +3 |
Armor Classes
Ship
Takes bonus from Heated Shot, Fire Ships, and Demolition Ships.
Fire Ship
Vulnerable to units with bonus damage vs this class.